Games and competitions for parties. Games for a fun company

What to do when it's cold and dreary outside it's raining or just tired of wiping your pants on the slide near the entrance? It's time to gather a cheerful company of playful boys, dreamy girls and... play at home! But not by bending over the screen of a tablet or phone, but simply. Simply, simply, simply...

1. Keen eye

Number of players: 2 or more people.
Props: dishes (jar, bowl, pan, etc.), sheet of paper, scissors.
Preparation: Before the game begins, participants must carefully examine the selected container and try to mentally imagine it.

Rules of the game: At the signal, players must cut the lid for the selected vessel. The winner is the one whose cap matches the hole of the selected item as accurately as possible.

2. Plucked chicken

Number of players: 4 or more people.
Props: clothespins.
Preparation: Divide into 2 teams: “chickens” and “catchers”.

Rules of the game: The “catchers” attach clothespins to their clothes (the same number, so that everything is fair). Their goal is to catch up with the “chickens”. If the “catcher” has caught the “chicken,” he attaches a clothespin to her. By the way, it is the “catchers” who will be “plucked”. Moreover, the more the “catcher” is plucked, the better! Victory will go to the one who gets rid of his clothespins the fastest. Then the teams change places and the game continues.

3. Whose shoe?

Number of players: 3 or more people.
Props: shoes of the players, a blindfold for each player.
Preparation: Take off your shoes and put them in a pile.

Rules of the game: Players stand in a circle with a mountain of shoes in the center. Blindfolded. The presenter shuffles the shoes and gives a signal. Everyone starts looking for their shoes (you can try them on). Anyone who thinks they have found their shoes should put them on and stay in them until the end of the game. Everyone takes off the bandages and looks at the result.

4. Living node

Number of players: 4 or more people.
Props: No.
Preparation: Stand in a circle.

Rules of the game: At the command of the leader, the players extend their right hands into the center of the circle and take someone by the hand (you cannot take a neighbor). The players then extend their left hands and do the same. But! You cannot take the hand of someone you are already holding with one hand. The result is a living node. The leader’s task is to untangle the knot without breaking his hands. Players, at his request, can step over each other, climb between hands, etc.

5. Great cook

Number of players: 2 or more people.
Props: 2 spoons (forks) and fruits (vegetables), blindfold.
Preparation: wash fruits (vegetables).

Rules of the game: The volunteer picks up spoons (forks) and by touch tries to recognize the fruits (vegetables) that the presenter slips to him. You can use potatoes, carrots, onions, pears, tomatoes, cucumbers, etc.

6. Conductor

Number of players: 5 or more people.
Props: No.
Preparation: The players stand in a circle, one person goes out the door.

Rules of the game: A “conductor” is chosen from the remaining players in the room. He shows how to play musical instruments, and the rest repeat all the movements after him. A guesser enters the room during a “concert” and must determine who the “conductor” is. If he manages to do this in less than three attempts, he stands in a circle, and the former “conductor” walks out the door.

7. Salad

Number of players: 6 or more people.
Props: cards with the names of vegetables/fruits (according to the number of players), chairs (one less than the number of players). The names on the cards may be repeated, for example, 2 apples, 3 pears, etc.
Preparation: Hand out cards to players.

Rules of the game: Everyone sits on chairs, one remains in the circle (he also has a card). The presenter (the one standing) shouts: “Pear!” Those who have a card with this name must change their place. The driver takes a chair and one of the players is left without a seat, he stands in the center of the circle and the game continues. You can shout out two or three names at once. At the word “Salad!” all players change places.

8. Who is faster?

Number of players: 10 or more people.
Props: an object as a prize (apple, stone, etc.), a coin.
Preparation: Everyone is divided into two teams, stand or sit opposite each other, and hide their hands behind the backs of their neighbors. The leader stands at one end of the chain, and the prize item is placed at the other.

Rules of the game: The presenter tosses a coin. If the coin lands on heads, nothing happens, the coin is tossed again; if it lands on heads, the last player on each team must shake hands with his neighbor. So, along the chain, the signal is transmitted to the other end. The last one must grab the prize. The player who did this first brings his team a point, moves back to the end of the chain and the game continues. The team with the quickest change of players wins.

9. Mechanisms come to life

Number of players: 8 or more people.
Props: No.
Preparation: Players are divided into two or more teams. Each team, secretly from their opponents, decides which mechanism (vacuum cleaner, washing machine, hair dryer, etc.) she will depict.

Rules of the game: Everyone must take part in the dramatization. You can imitate the sounds of a mechanism, depict dimensions with your hands, but you cannot speak. A team gets a point if they guess the opponent's mechanism. Those with more points win.

10. We're tired of meowing!

Number of players: 8 or more people.
Props: blindfolds according to the number of players, chairs to limit the space.
Preparation: Players are divided into two teams: one – piglets, the second – kittens.

Rules of the game: Kittens should meow, and piglets should grunt. Everyone is blindfolded and shuffled among themselves in a circle of chairs. You need to get your team together as quickly as possible without leaving the circle.

There are also interesting games that you can play in a group, for example, mafia.
Here are the rules of the mafia game:

Professional rules for playing Mafia

Ten people participate in the game. The presenter monitors the progress of the game and regulates its stages.

To determine the roles, the presenter distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black. “Reds” are civilians, and “Blacks” are mafiosi.

One of the 7 red cards is different from the rest - this is the card of the Sheriff - the leader of the “Reds”. “Blacks” also have their leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: “Blacks” must eliminate “Reds” and vice versa.

Read more...

Ten players sit at the gaming table. The host announces “night” and all players put on masks. After which, in turn, each player takes off the mask, selects a card, remembers it, the presenter removes the card and the player puts on the mask.

Participants in blindfolds tilt their heads down so that the movements of neighbors or the play of shadows do not become a source of additional information for them.

The presenter announces: “The mafia is waking up.” Participants who received black cards, including the Mafia Don, take off their bandages and get to know each other and the Leader. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the “Reds”. The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The presenter announces: “The mafia is falling asleep.” After these words, “Black” players put on headbands.

The presenter announces: “Don is waking up.” Don opens his eyes and the Presenter meets Don. In subsequent nights, Don will wake up with the goal of finding the Sheriff of the game. Presenter: “Don is falling asleep.” Don puts on the bandage.

Presenter: “The Sheriff is waking up.” The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for "Blacks". Presenter: “The Sheriff is falling asleep.”

Presenter: “It’s a cheerful morning! Everyone wakes up."

First day. Everyone takes off the bandages. During the day there is a discussion. According to the professional rules of the Mafia game, each player is given one minute to express his ideas, thoughts and suspicions.

The Reds must identify the Black players and remove them from the game. And the “Blacks” will provide themselves with an alibi and remove a sufficient number of “red” players from the game. “Blacks” are in a better position because they know “who is who.”

The discussion starts with player number one and continues around the circle. During the day's discussion, players can nominate players (no more than one per player) with the goal of removing them from the game. At the end of the discussion, the candidates are voted on. The candidate who receives the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it is not voted on. During the following rounds (Days), any number of candidates are voted on. The one who drops out of the game has the right to the last word (duration - 1 minute).

There is a term in the game called "Car Crash". This is a situation in which two or more players receive the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and remain in the game. A re-vote takes place. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to a vote: “Who is in favor of all those voting leaving the game?” If the majority votes for elimination, the players leave the game, if against, they remain; if the votes are divided equally, the players remain in the game.

After the first circle, night falls again. During this and subsequent nights, the mafia has the opportunity to “shoot” (a gesture agreed upon at the beginning of the game). "Shooting" happens in the following way: the mafiosi who agreed on the first night on the procedure for eliminating the “Red” mafiosi “shoot” (with their eyes closed!) on the following nights.

The presenter, after the words “the mafia is going hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at a given number at the same time, then the object is hit. According to the rules of the Mafia game, if one of the mafia members “shoots” at another number, or does not “shoot” at all, the Host records the miss. “Shooting” occurs by simulating a shot with your fingers. The presenter announces: “The mafia is falling asleep.”

Then the Presenter announces: “Don is waking up.” Don wakes up and tries to find the Game Sheriff. He shows the Leader a number on his fingers, behind which, in his opinion, the Sheriff is hiding. The presenter, with a nod of his head, either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader’s answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

If the mafia eliminated a player at night, the Host announces this and gives the last word to the victim. If the mafia misses, the Leader announces that the morning is indeed good, and no one was hurt during the night.

The discussion of the second day begins with the next player after the player who spoke first in the previous circle.

During this and the next circles, everything happens in the same way as on the first day. Nights and days alternate until one team or another wins.

The game ends with the victory of the “Reds” when all the “Black” players are eliminated. “Blacks” win if there are an equal number of “Reds” and “Blacks” left.

Subtleties of the mafia game rules:

1.
The player must draw his game number.
2. The player has no right to swear, make a bet, or appeal to any religion, swear, or insult players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word “Honestly” or “I swear” in any form. For this violation the player receives a warning.
4.
The player does not have the right to deliberately peep at night. If this violation is detected, the player is removed from the game, and is usually deprived of the opportunity to visit the Club for long term. In case of involuntary peeping, the player is removed from the game.
5.
A player has the right to nominate only one candidate.
6.
The player has the right to withdraw his nomination as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the Leader’s word “Thank you.” A vote placed after the word “Thank you” or together with the word “Thank you” is not accepted. The presenter counts the vote only if the hand touches the table.
9.
If during voting a player touches the table with his hand before saying “Thank you” and then removes it, he is immediately removed from the game.
10.
If a player does not vote, his vote is assigned to the last one voted.
11.
The “black” player has the right to “shoot” only once. The “shot” is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice), the Leader registers a miss. A miss is also recorded if the player “shoots” between the called Lead numbers.
12.
The “red” player at night does not have the right to indicate to the Sheriff who to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don who to check. For this violation, the player is removed from the game.
14.
The player does not have the right to sing, dance, hit the table, speak or perform other actions that are not within the scope of the players’ “nightly” behavior. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check on the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
A player may not speak out of turn. For this violation he receives a warning from the Leader.
18.
The player has the right to speak during the day's discussion for no more than 1 minute. For failure to comply with the regulations, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For failure to comply with the regulations, the player receives a warning.
20.
After the Leader’s phrase “Night is coming,” the player must immediately put on the headband. In case of delay, the player receives a warning.
21.
The Host has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract players, c) other violations, the extent of which is determined by the Host.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcoholic and cheerful” state!) or insults another player, the player may be removed from the game by decision The presenter.
23.
According to the professional rules of the Mafia game, a player who receives three warnings is deprived of his word for one round. If a player receives a third warning after his performance in a circle, he is deprived of the floor for the next circle.
24.
The player receiving the fourth warning is removed from the game.
25.
A player who files a protest before the end of the game is removed from the game.
26.
The rules of the mafia game provide that a protest can be accepted for consideration by the Leader only after the end of the game.
27.
The game is canceled, its result is changed or replayed if the protesting team (entirely) + one player from among the opponents votes for the protest.
28.
A player who is eliminated from the game immediately leaves the gaming table.
29.
Whenever a player is removed from the game, he does not have the final say.

There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules card game Mafia is the most interesting and balanced. In any case, Mafia is a fascinating psychological board game, which can deliver incomparable intellectual pleasure.

This group of games is creative and intellectual in nature. To participate in them, players need not only strength and dexterity, but also knowledge and ingenuity. Of course, games that require heavy mental work are not suitable for the holiday, because in the end everyone has gathered to relax. Therefore, we present games that are simple in nature, the main thing in them is not to get confused and show your creative abilities.

“Complete the picture”

To play you will need a landscape sheet and a pencil. Players are divided into teams. Teams need to portray an animal (the animal is determined by the presenter and communicated to the first player), but not collectively, but in turn. The first team member draws the head, then covers the place he drew, leaving only a small piece of the depicted fragment. The next participant continues to draw the animal, guided only by their guesses about who it is. And this continues until each team member has a hand in this masterpiece. The winner is the team that most closely depicts the animal envisioned by the presenter.

"Reading it backwards"

The game can be played by 3 to 8 people. They are given an excerpt from a poem, and they must read it backwards loudly and with expression. Whoever does it best wins.

"Semantic analogies"

This game is designed for quick-witted participants with a good memory. Players need to remember a proverb or tell a joke that is similar in meaning to the one suggested by the presenter. For example: “Trouble does not go alone,” and in return you can say: “Where it is thin, it breaks,” etc. The winner is the participant who gave the most other answers.

“Get it right!”

The point of this game is as follows. The teams are given pieces of paper on which words from the famous 10 proverbs are written. They need to collect all these proverbs. The game is against time. The team that collects the most correct proverbs wins.

"Postcard"

In this game you need to write a postcard to your friends, but you need to do this according to certain rules. If the participant began to sign the card with a word (for example, “Hello!”), then the next word should be written with the letter “R”, then with “I” and so on, based on the letters of the first word, then the second, etc. Whoever signs the postcard the fastest and without making mistakes wins.

"Rhymes"

This game is played with a leader. He names the words, and the participants need to come up with rhymes for them. Only words in singular nominative case, for example “sport” - “cake”, “garage” - “luggage”, etc. Whoever answers incorrectly three times is eliminated from the game.

"Words"

Each participant receives a piece of paper on which a table of 8x8 cells is drawn. The presenter, at his own discretion, names the letters one by one. The game is somewhat reminiscent of lotto, only letters are used here instead of numbers. Each participant tries to fill out their table in such a way that words can be read in it both horizontally and vertically. The participant who fills the square completely wins.

"Find your clothes"

The presenter lines up six participants facing the audience, and from among the guests invites another player to distribute things. A chest with costumes is placed in front fairy-tale heroes: Santa Claus, Snow Maiden, Pinocchio, Little Red Riding Hood, Leshy and Hottabych. He takes out things one by one and asks:

- From what suit?

The players standing behind take turns answering:

- From mine.

Whoever dresses correctly wins.

“More smarts!”

The game is designed for two players. For this you will need chicken eggs and a small towel. Players must take turns placing eggs in the towel, but so that the eggs do not touch each other. The winner is the participant who managed to lay the last egg without touching the others. At first glance, the game seems simple, but you are deeply mistaken. In order to be a winner, you need to develop a certain strategy.

"Phenomenal memory"

The game is played by 2 to 6 players. They are given time to remember as many items as possible on the table. Then these items are covered with a napkin. Players write down on paper the items they remember. The participant who remembers the most items will be the winner of this game.

"Collect a picture"

For the game, pictures cut into pieces are prepared in advance. These parts are placed in envelopes and distributed to the participants. The task of the participants is to collect the picture before the others.

"Poet"

This game demonstrates the poetic abilities of the participants. Words are hung in front of the players, from which they need to compose a poem. Whoever writes the poem first will be the winner.

“Describe!”

The game involves two teams with an equal number of players. A bag with a wide variety of items is placed on the table in front of the teams. Players from one or the other team come to the table one by one. They take any item in the bag, but do not take it out, but try to describe it to other players. In this case, the object can be compared with something. The rival team's task is to guess the name of the item. The team that gives the most correct answers wins.

"Pair"

This game is designed for knowledge of well-known married couples. The game involves 2 or more players. They must guess family (or love) couples, for example Romeo and Juliet, Napoleon and Josephine, Kirkorov and Pugacheva and other couples. You can use pairs of athletes, singers, etc. In this game there is a turn change in the event that one of the participants cannot give any answer. Whoever gives the most correct answers will be the winner.

"Remake it to new way»

Players are asked to remember different fairy tales, and then each team must remake a specific fairy tale in a new way. A fairy tale can even change genre and appear in the form of a novel, detective story, comedy, etc. With the help of audience applause, the winner is determined.

"Little theatrical performance"

Players are divided into two or more teams. The task of each team is to stage a Russian folk tale. The team chooses the fairy tale themselves.

She must play it in front of her competitors. Improvisation is welcome! Opponents must guess the name of the fairy tale.

"Writer"

This is, to some extent, a test of the male half of the guests for their ability to write poetry. Each man participating in the game is offered a set of words from which he composes a poem. Words must be connected in meaning.

"Tell me about yourself"

Everyone can take part in the game. Each player is given a blank sheet of paper and asked to divide it into four parts. Then in the first part of the sheet you need to put one of the proposed letters (P, R, L, S), and in the next part you need to put one of the numbers you like (1, 2, 3, 4). In the third part you need to write any proverb. And in the fourth part, your favorite animal is written. After everything is written, the presenter gives explanations: the meanings of the letters - bed, work, family, love; the numbers mean where what they wrote in the first part is. The written proverbs mean the motto of what is written in the first part. The name of the animal is also directly related to the first part, namely: who the participant imagines himself to be.

"Communication using gestures"

This game is designed for two participants - a man and a woman. They stand facing each other. Behind the man, the presenter unfolds a poster on which a small phrase is written in large letters. The woman, in turn, must show this phrase so that the man can guess it.

"Dialogues"

Couples take part in the game. They are asked to role-play dialogues, for example between people different professions, but they come up with the content of the dialogue themselves. You can also offer to play out a dialogue between the prosecutor (who points out the guilt of the suspect) and a woman of easy virtue (who is attempting to seduce), and many other dialogues.

"Remember!"

All guests take part in the game. One participant takes any item, enters the room and holds it in front of the guests for a few seconds, and then quickly puts it away. The guests' task is to remember the item in the smallest detail. The participant who showed the item asks the guests questions about it. Whoever gives the most correct answers will be the winner.

"Unbelievable but true!"

The participants of the game are divided into two teams. Teams must come up with a fictional story and also prove that this story actually happened. Proof is carried out by providing answers to opponents' questions.

“Let’s make a story!”

The rules of the game are as follows: the player writes two sentences on a piece of paper and folds the sheet so that only the last word remains visible. The next player does the same. The writing of the story ends with the last participant. Then everyone reads the resulting opus together.

"Puzzles"

Participants are divided into two teams. The teams take turns asking each other riddles. Time is given to think through the answers. The team that gives the most correct and funny answers wins.

"Let's remember the alphabet!"

Participants sit in a circle and take turns saying words of congratulations, but in alphabetical order. For example, let's start with the first letter of the alphabet A: “The stork brings you his congratulations on the birth of your baby!” And so on. Whichever participant cannot come up with a congratulation is eliminated from the game.

Like, hi!

What associations do you have when you hear the word “game”? Do you think that all this tops are intended exclusively for kindergarteners, and you yourself have long since left this age? Let me disagree. If your party is completely sour, you don’t know what to do at the party, and it seems that you’ve been tired of each other for a long time, this book is for you. If the sun isn’t warm, the barbecue isn’t going well and your friends’ faces make you sad – this book is for you. Or maybe you just want to fit in without any problems new company? No problem! This book is exactly what you need. A party, a disco, a picnic in nature, and even a lecture or lesson - you can play everywhere and always! Do not believe? Read and progress! Believe me, very soon you will become the center of any party. It is you that all eyes will turn, it is you that the people will be drawn to. Not a single cool and cute character will pass you by. Why? Because you can get excited, relax and have a fun time without any problems. Of course, you will have to strain yourself, but only in order to study some simple rules. But then you will forget what boredom is. Your parties will become the most advanced, at the disco you will be in great demand, people will start lining up to sit at the same desk with you! Your parents don't understand you? Invite them to play! You'll see, even the most backward and busy people will be drawn into the game with pleasure, and, very possibly, you will finally begin to understand each other. Well, if your parents are not at home and “you’re already allowed” - especially don’t put this book down! Do you want to be closer to your favorite character, but don't know how to tell him about it? Play, and it may very well be that your relationship will soon become exactly the way you want!

Playing is cool! Playing is fashionable! Playing is fun!

Stop drinking, gather your friends and play with us!

Preved, handsome!
(Want to meet? Let's play!)

New school, new class, a new group at the institute, any unfamiliar company... Needless to say, it’s not easy. There are no topics for conversation, there are no common memories, we haven’t really had time to get to know each other. You don’t know what to do with yourself, you yawn desperately and think about how to get away as quickly as possible? Take your time. Suddenly, in this very company that seems alien to you, your future best friend or other half? Take a closer look – that wall character over there looks quite interesting. But how can we get to know each other better? Walking around pestering everyone with questions is, of course, not an option. The game will help! No complicated devices, no impossible actions - and you yourself will not notice how the tension has gone and everything around you is almost your own. Now that you know so much about each other, it’s simply impossible to miss something or someone interesting!

MPS (my right neighbor)

The game can be played in any company and in any condition - the quality will not suffer in any way. The only condition is to play once in the same lineup. This can only be repeated if a newcomer joins the company.

The more people gather, the more interesting game. To begin with, two leaders and one “victim” are selected. One presenter explains the rules of the game to the “victim”, and the other explains to everyone else. The “victim” will have to guess the supposedly hidden person from the rest of the company of players by asking questions that can only be answered “yes” or “no.” The point is that, in fact, no one makes a riddle for anyone, and the players answering in turn are guided by the “signs” of their neighbor on the right. The confusion of the “victim”, who sometimes receives quite contradictory answers to his questions, is guaranteed to lift the mood. The ultimate task of the “victim” is to understand the pattern of the game.

You can add some variety to the game by changing the patterns. For example, responding players will describe the person sitting opposite, or two or three people across.

Cross-parallel

This game is also suitable for “one-time use” only with one group of participants. How more company– the more interesting the game will be.

Leader (person) knowledgeable of the rules) must find out if anyone else is familiar with the game, and take these people as allies. The players sit in a circle, take turns calling the name of the person sitting opposite and saying “Cross” or “Parallel”, according to the principle of whether the counterpart’s legs are crossed or uncrossed. The task of those who do not know the rule is to understand the principle and correctly say what – “Cross” or “Parallel” – can be said about the participant opposite. Since poses can change during the process and few players look at their feet, it is usually not easy to guess.

Statue of Love

It's a kind of trap game, so it's fun to play once with the same lineup.

To conduct the game, you need a leader and two participants (preferably of opposite sexes). The rest of the players at this time are in another room, from where they are called by the leader in turn. The first player is asked to create a “statue of love” from two participants. Usually this is done quite recklessly, and the most elaborate poses are chosen. After the “statue” is ready, the presenter invites the “sculptor” to take the place of one of the participants. The next player is asked to “fix the statue.” It’s good to capture the action on camera – good mood guaranteed.

Pharaoh's eye

It's more of a prank than a game, but this event is sure to lift the spirits of your group. To play the game you will need: a “pharaoh” - one of the male guests, a girl - the victim of the prank, and a “guide” - a person who knows the script. “Pharaoh” lies down on the sofa and pretends to be a mummy. A glass with some cold and viscous liquid is placed at his head (from experience, sour cream is best). At this time the girl in next room They blindfold her and announce that she is now a blind girl who has come on an excursion to the tomb of the pharaoh. The guide’s task is to use all his imagination and attract artistry in order to create for the girl the “effect of presence” in the tomb. He must describe their route, help her imagine the ancient stones, feel the centuries-old dust that covers the tomb. At the same time, spectators can help him with various sounds, imitating falling stones, creaking and rustling, as much as their imagination allows. And so the guide brings the girl to the pharaoh. Describe it as colorfully as possible, and then study it thoroughly: “Now we are already near the mummy of the pharaoh. This is his leg, this is his thigh...” At this time, the girl runs her hand along the pharaoh’s leg, rising higher and higher. At the words “and this is his eye,” the conductor puts the girl’s hand in a glass of sour cream. If the guide is sufficiently convincing, the effect is indescribable.

Hanging pear

This is also a kind of prank game, guaranteed to lift your spirits. To conduct it you need a young man, a girl and two presenters. A young man and a girl go their separate ways different rooms, each with its own leader. They explain to the young man that he will have to go into the room, take a chair and pretend to screw in a light bulb. At the same time, his partner will interfere with him in every possible way. Task: explain to her that he is doing a necessary and useful thing and soon everything will be bright and good. You can't talk while doing this. In the next room, the girl is explained that her partner will portray a man who decided to hang himself. Her task is to use facial expressions and gestures to dissuade him from this decisive step. Next, both participants enter common room, where grateful spectators who know the essence of the draw are already waiting for them.

Question answer

A simple and fun game.

Any even number of people can play, it is advisable to maintain an equal ratio of boys and girls, but if it doesn’t work out, it doesn’t matter.

You need to prepare your inventory in advance - two decks of cards. One deck will contain cards with questions, the other with answers.

One player from the pair takes a card with a question and reads it out loud, the second player with the answer. The player who answered then asks the next neighbor a question.

The combinations usually turn out to be the most unimaginable, a good mood is guaranteed.

Questions:

1. Are you interested in extravagant young people (girls)?

2. Tell me, are you always so impudent?

3. Do you give up your seat in transport?

4. Are you friendly?

5. Tell me, is your heart free?

6. Tell me, do you love me?

7. Do you steal chewing gum from supermarkets?

8. Do you like to give gifts?

9. Do you make mistakes in your life? 10. Tell me, are you jealous?

11. Do you want to have a boyfriend (girlfriend)?

12. Do you often travel to public transport without a ticket?

13. Do you want something unusual?

14. Tell me, are you ready for anything?

15. Have you often fallen out of bed?

17. Do you often find yourself in extreme situations?

18. Do you like to kiss?

19. Can you overdo it with alcoholic drinks?

20. Do you often lie?

21. You spend your free time in fun company?

22. Are you rude to others?

23. Do you like to cook?

24. Would you like to get drunk today?

25. Are you a romantic?

26. Pop music sucks, rock music sucks?

27. Do you feel dizzy when you drink?

28. Are you lazy?

29. Are you able to buy love with money?

30. Do you like to laugh at others?

31. Do you want my photo?

32. Are you a passionate and sensual person?

33. Do you often borrow money?

34. Have you tried to seduce someone else's guy (girl)?

35. Do you sleep naked?

36. Tell me, do you often eat so much?

37. Do you want to meet me?

38. Have you ever slept in someone else's bed?

39. Tell me, are you an interesting conversationalist?

40. Do you like pickles on Mondays?

41. Do you play sports?

42. Do you often wash in the bathroom?

43. How do you feel about striptease?

44. Does it happen that you sleep in class?

45. Tell me, are you cowardly?

46. ​​Are you willing to kiss in public places?

47. What would you say if I kissed you right there?

48. Do you like to dress fashionably?

49. Do you have many secrets?

50. Are you afraid of the policeman?

51. Tell me, do you like me?

52. Do you think that your loved one should only be told the truth?

53. What would you say if you and I were left alone?

54. Would you go with me through the forest at night?

55. Do you like my eyes?

56. Do you often drink beer?

57. Do you like to interfere in other people's affairs?

Answers:

1. I can’t imagine my life without this.

2. I don’t answer political questions.

3. I love you, but at someone else’s expense.

4. No, I'm a very shy person.

5. I find it difficult to answer the truth because I don’t want to ruin my reputation.

6. Only when I feel some weakness.

7. Not here.

8. Ask someone more sober about this.

9. Why not? With great pleasure!

10. My blushing is the clearest answer to this question.

11. Only when I have rested.

12. This case, of course, will proceed without witnesses.

13. This opportunity should not be missed.

14. I’ll tell you this in bed.

15. Only when you want to go to bed.

16. You can already try this.

17. If this can be arranged now, then yes.

18. If they really ask me about it.

19. I can spend hours, especially in the dark.

20. My financial situation rarely allows me to do this.

21. No, I tried it once - it didn’t work.

22. Oh yes! This is especially great for me!

23. Damn it! You guessed it!

24. In principle no, but as an exception - yes.

25. Only on holidays.

26. When I'm drunk, and I'm always drunk.

27. Only away from your (your) lover.

28. I’ll say this in the evening when I make a date.

29. Only at night.

30. Only for decent pay.

31. Only if no one sees.

32. It's so natural.

33. Always when conscience orders.

34. But something needs to be done!

35. If there is no other way out.

36. Always when I have a good drink!

37. Well, who doesn’t it happen to?!

38. Could you ask a more modest question?

39. If it doesn't cost you.

40. Do I really look like this?

41. I have had a penchant for this since childhood.

42. These are the best moments of my life.

43. Even all night.

44. On Saturdays this is a necessity for me.

45. I can’t say this without a couple of drinks.

46. ​​This has long been my greatest wish.

47. My modesty does not allow me to answer this question.

48. Everything depends on the situation.

49. Crazy! With great pleasure!

50. Yes, only within the bounds of decency.

51. Of course, you can’t do without this.

52. This is the main goal of my life.

53. I just can’t stand it.

54. I will never refuse such an opportunity.

55. Nowadays this is not a sin.

56. Surely, I am capable of anything.

57. This often happens to me when visiting.

On the couch

A fun, dynamic way to remember the names of new acquaintances. A game for a company of 8-10 people. You will need a sofa that can seat half of the players, and chairs. The chairs are placed in a semicircle opposite the sofa. The names of the participants are written on pieces of paper; if there are duplicate names in the company, write surnames or nicknames. Half of the players sit on the sofa, half on chairs. One chair remains free. The papers are mixed and distributed to the participants. The first player to move is the one to the left of whom there is an empty space. He calls one name, and the one who has a piece of paper with this name in his hands moves to an empty seat and exchanges pieces of paper with the player who called him. Then the procedure is repeated. The task of the team sitting on the chairs is to move to the sofa, evicting their opponents from there.

Guessing game

This game is perfect for a company whose members want to get to know each other better. There should be at least 8-10 people playing, the more, the more interesting. The number of guys must match the number of girls.

The rules are very simple: young people leave the room, and at this time the girls choose their boyfriends in such a way that they are all distributed among the girls. Then the girls sit in a row, the first young man enters the room and tries to guess which girl chose him. This is done only with the help of your own intuition; you cannot ask anything. The girl who chose this young man, should try not to give herself away and not react to inquisitive glances. When a guy makes a choice, he must come up and kiss the girl who, in his opinion, made her choice in his favor. If the young man guessed right, the girl kisses the young man and remains sitting in a row, while the guy remains in the room. If the young man makes a mistake (which is most likely to happen), the girl slaps him in the face and he leaves the room. If a young man chooses a girl who has already been guessed, the young man who remained in the room must kick him out the door. The one who finds his girlfriend last loses.

Situations

This game - great way understand some of the personal qualities of your new acquaintances. The presenter calls a couple of players (it is better if the couple is mixed, a young man - a girl) and invites them to role-play the situation. The situations can be very diverse, it all depends on your imagination. For example: “You are on a desert island”, “A drunk emo girl comes up to you on the street and insistently asks you to go somewhere”, “A friend invites you to a “men’s party”, and you already have a date with a girl”, etc. The best one wins artistic and original couple. Who knows, maybe they will want to continue their acquaintance?

Song-anti-song

Many people love to sing, but it’s not interesting to just sing. Let's Play! Participants are divided into two teams. One team sings one verse from a song, the other must sing a verse from a song whose meaning will contradict the first. To begin with, you can set the themes of the songs in advance or offer to sing songs in which words with opposite meanings will be found. For example: black - white, day - night, water - earth, guy - girl, etc.

Become

It’s not always appropriate to ask direct questions, but you want to know about each other. Let's Play! The rules are very simple. Participants are asked to line up according to some characteristic. For example, by date of birth. This means that at the beginning of the line there should be people born in January, followed by people born in February, and so on. There is only one difficulty - you can’t talk while doing this. You need to convey your position to your playing partners with gestures, facial expressions and using various available means. The signs by which the line is lined up can be anything: hair and eye color, weight, age, sociability, activity, etc. The game will help you get to know each other better, loosen up and unite.

Lettering on the back

This game is good because it lasts throughout the holiday, and the more participants, the more interesting it is. The rules are very simple: before the start of the event, a piece of paper is attached to each participant’s back. During the feast, dancing and other entertainment, the participants come up to each other and write on these sheets their opinions about their “carriers”. Towards the end of the party, the sheets are removed and the messages on them are read out loud.

We are looking for common things

Finding a kindred spirit in an unfamiliar company is always good and interesting. Let's make this task easier. The number of participants in this game is from 8 people. All players are divided into pairs, and within the allotted amount of time, the members of the pair must find the maximum number of common features. These signs can be anything: external characteristics, place of work or study, family composition, presence or absence of pets, etc. Then the pairs form fours for the same purpose. The merger occurs until the creation of two teams. The team that manages to find the maximum number of common features wins.

truth or dare

Another way to get to know each other better. The host asks each participant in the game: “Truth or dare?” The one who chose “truth” must answer any question asked by any player (it is advisable, of course, to answer honestly). The one who chooses “action” must somehow amuse the other players - dance, sing, tell a joke, etc.

I never…

This game is a great way to learn more about each other. Participants take turns saying a phrase that begins with the words “I have never...”. For example: “I have never seen a crocodile.” Those players for whom this statement is not true, that is, they saw a crocodile, bend one finger on their hand. The task of the player proposing the statement is to “knock out” as many participants as possible. The person with the least life experience wins, that is, the one who bends all his fingers first. The most versatile loses.

Impression

The game is good for companies whose members are meeting each other for the first time. The rules are simple: each player is given a piece of paper on their back before the party starts. After a brief acquaintance, the participants of the holiday write on these sheets their first impression of its bearer. You should write briefly and, if possible, witty. Shortly before the end of the party, guests are invited to write down their last impression of the person on the same sheets. It will be interesting to compare, and you will learn a lot of new and unexpected things about yourself.

Mark on history

One of the players is removed from the room. At this time, the other participants in the game leave an autograph, a drawing, a lipstick mark, a fingerprint on sheets of paper - in general, some kind of trace. Then the main player returns. Now he is a “historian” who has to guess who left what imprint. This game really makes us take a closer look at each other.

Rhythm

The game helps you tune in to each other, even if you don't know each other. And if one person hears another, it will be much easier for them to become acquaintances!

All players sit in a circle and place their right hands on the left knee of the neighbor on the right, and their left hands on the right knee of the neighbor on the left. After this, one of the players (the presenter) hits right hand on the neighbor's knee some simple rhythm. The neighbor’s task is to pass the rhythm on. Everything seems simple, but try it - almost never the first time the rhythm is returned to the leader in its original form. The task can be complicated by running two rhythms simultaneously, to the right and to the left.

Find the bride

This is a pretty funny game that can help you start communication in an unfamiliar company. All you need to do it is a few balls of wool or thread. Participants are divided into pairs (preferably mixed: a young man - a girl), the balls are unwound, and the ends of one ball are given to the members of the pair. After this, the threads of different balls must be carefully tangled. The winner will be the couple who is the first to release their thread and, having wound it into a ball, come to each other.

A cheerful company got together in nature... What was the reason for the meeting? A birthday, anniversary, alumni meeting, corporate holiday party or just a friendly picnic with friends - in any case, this event should not be boring and ordinary. Having taken care of a treat that will be especially appetizing on fresh air, the organizer should not forget about entertainment for the guests.

There are different companies: both reckless youth and respectable colleagues, but any group will not refuse to have fun by participating in competitions or at least watching them. The main thing is to choose and organize these competitions correctly!

We bring to your attention a large selection of various games and entertainment for adults to enjoy outdoors. Among them there are active ones, calmer ones, those that require brain work, as well as harmless prank competitions. Choose those that are more suitable for your guests; you can combine several different ones. Holiday mood is guaranteed to you long before the start of the meeting: while you plan and prepare the props, you will involuntarily begin to tune in to a cheerful mood, and at the end of the holiday, the smiling faces of your friends in the photographs will remind you of your talent as an organizer.

Of course, you need to prepare memorable prizes and souvenirs for the winners.

And now - competitions for every taste!

Various relay races

One of the most common outdoor competitions. Still in the fresh air more possibilities to carry them out. Relay races can easily be adapted to any “story” if the party is themed, for example, pirate, beach, etc.

You can run in turns for anything and with any tasks and obstacles. Here are a few interesting options, different from the standard type of running in bags or with a ball between the knees.

“I poured it, drank it, ate it.”

On the table for each team is a glass, a full bottle and a sliced ​​lemon. Participants are divided into teams of 3 people, the first must, having reached the table, pour a glass, the second must drink, and the third must have a bite of lemon. The glass doesn't have to contain strong drinks!

"Lastotrassa"

You need to cover the distance wearing fins, looking through binoculars turned reverse side. The route will bring a lot of pleasure to the spectators!

"Eye-measurers."

For each team, a circle with a diameter of approximately 50 cm is drawn. Participants are blindfolded one by one and stand in the center of the circle. Task: take 8 steps out of the circle and return back. The team counts the steps out loud. The next participant can begin the task only if the previous one managed to return to the circle, and did not miss or stop on the border - in this case, he will have to repeat it! The team with the best eye, whose members completed the task faster than others, wins.

"Ouroboros".

For those who don't know, it's a snake biting its own tail. Participants become a “train”, holding each other by the waist or placing their hand on the shoulder of the person in front. The first participant (the head of the snake) must try to catch the “tail” - the last participant. It's more interesting to play with big amount of people.

"Transfers"

This is a type of relay race in which you need to pass one object to another in different in unusual ways. It is important not only that the object reaches the last participant faster, but also that the condition is met correctly and the object does not fall.

Different options for what and how you can transfer:

  • ball under chin;
  • a stick, holding it with your feet;
  • a book in the armpits;
  • a button on the index finger;
  • holding the egg between your backs or foreheads, lower it to the floor without breaking it (it’s better to play on the sand).

Another interesting “program” with a host is the game “Delicious Bagel”. The players stand in a circle, the leader is in the middle. In the hands of the players, hidden behind their backs, there is a bagel, which they pass around in a circle, and when they seize an opportune moment, they bite off a piece of it. The presenter must guess whose hands the bagel is in, or catch the violator “in the act” - while taking a bite.

If he fails to do this before the bagel is eaten, he will be charged a forfeit! Instead of a bagel, you can take a cucumber.

Team games

Participants can be divided into groups according to different criteria: for example, captains take turns choosing team members, or boys versus girls. Here the winner will be not one person, but the whole team, so the prize for victory should be intended either for each participant, or be symbolic, for example, a diploma, pennant, ribbons, wreaths of winners, etc.

You can, of course, play any sports game– beach volleyball, football, mini-golf, etc. But comic competitions, and not only sports ones, can be no less interesting!

"Wet feed"

Teams are separated from each other by a line (if there is one, you can use a volleyball or tennis net). You need to prepare balloons in advance with some water poured into them (an odd amount, preferably 5-7). The balls are thrown into the game one by one.

Players must throw them to the opponent’s side, trying to ensure that the serve becomes “wet” not in their half. The game lasts until the last ball, and then the number of puddles is counted. You can play on the beach or just in hot weather. A cheerful squeal is guaranteed in the girls' team!

"Rhinoceros".

It is more effective if young men play this game against girls. The guys will be “rhinos”: a “horn” is attached to their forehead - a piece of adhesive plaster pierced with a pushpin. And girls need to tie it around their waist balloon so that it is located in the area of ​​the most piquant place.

The task is clear: the “rhinoceros” must pierce the balls; you cannot catch the girls with your hands. You can limit the location of the game and the time it lasts (for example, by playing music).

"Business Sharks"

A “poverty line” is drawn or marked on the ground with strings - two lines at a distance of approximately 2-2.5 m. “Sharks” will swim in this “river of business”: at first there are only two people in their team, they must hold hands. The task of the remaining participants is to overcome the “poverty line”. But while they are between the lines, the “sharks” can catch them, and then the participant will join them, lengthening the chain of “sharks”.

"Telepaths."

Each team has 5 people. On the count of “one, two, three,” they must, without agreeing, raise any number of fingers on one hand. And then the rule comes into play: you need to throw out your fingers until each team either has the same number, or each player has a different number, that is, from 1 to 5. We remind you that you cannot agree out loud! The team that manages to do this first will win.

A competition can unite a company and teach them to understand each other without words. Another variation of this game is to line up in a certain position in 10 seconds (the host counts loudly): by height, by hair color from light to dark, build a triangle, a figure eight, a circle within a circle...

"Drinking"

Each team of 3-5 people, led by a captain, is given a melon and a knife. The task of each team is to cope with the treat as quickly as possible. The rules are as follows: the captain cuts and distributes, and he himself has the right to eat only the last slice. Instead of melon there can be a watermelon, a large apple, or a pie.

Karaoke conductor. We need a leader and two teams. Each team chooses a song that they know well. The presenter will conduct: thumbs up - singing out loud, down - silently. The teams begin to sing at the same time, and the leader gives them signals when to sing silently and when to turn on their voice again. Sometimes this may not happen at the same time. The player who fails is eliminated. In the end, the last "singer", the most attentive, will receive the main prize.

Doubles games

Of course, the game does not necessarily involve only two people. This means that competitions are based on the interaction or opposition of two participants. But who these two will be will be revealed during the game!

"Halves."

Couples participate - a guy and a girl. They lock elbows and hands free(one of them has the left one, the other has the right one) they must perform some action, for example, put on mittens, tear the newspaper into small pieces, unwrap 2 candies and treat each other!

“Who is in front of me?”

The host is in the center of the circle of guests, he is blindfolded. The circle begins to move around the leader until he says “stop.” Now he needs to approach the person opposite him and try to find out who is in front of him. You don’t have to introduce any restrictions; this is already quite a difficult task.

But if the company is close, it will be fun to identify a friend or girlfriend... by smell, without touching, or just by hand. If the guess is correct, the person recognized takes the place of the driver. If after 2 versions the friend is not identified, the circle rotates again.

The leader sits on the mat in the middle of the circle, and in the circle there are boys and girls mixed together. Everyone except the presenter is wearing a hat. Each girl tells one of the guys a color in her ear, and he tells her the name of the flower. The presenter announces, for example: “ White Rose! If these words are not assigned to anyone, nothing happens, and the leader tries again. If there is only a "White" guy or a "Rose" girl, then they must put the hat on the leader and take his place. But if both are available, then they should try to put their hat on the leader, and if that doesn’t work, then on the partner.

The one who is left with his hat on or without a hat at all drives. I missed it...

"Duel".

Young people are always happy to fight for the glory of beautiful ladies. The fight will take place on grass, sand or in a shallow pool. Each participant will have a long piece of fabric tucked into the back of their swimming trunks or trousers; each participant will have their own color. The rules are simple: you need to be the first to snatch the opponent’s piece, not allowing him to snatch his own, and victoriously throw the “pennant” up to the delight of the fans.

"Bottle Towns"

Teams of men participate in this competition, and girls will only have to be laughing spectators. First you need to build figures for knocking down from wooden blocks, boxes or empty plastic bottles and give them intriguing names. Each team must have the same number of pieces (one for each participant).

Then an empty bottle is tied on a string to the back of the participants' trouser belt. The length of the rope is about 50 cm; when hanging, the bottle should not reach the ground. Now you need to swing the bottle and knock down all the pieces without using your hands.

Water games

Very often, groups gather on the beach, by the river or near the pool, combining relaxation with swimming. Many games can be played with the expectation that it would be a good idea to take a dip right after!

"The Shell Princess."

This game must be played on sand. All together, rake up a large sandy mountain, on top of which place a large shell or pebble. Then all the participants, sitting around the mountain, begin to slowly rake up the sand in their direction until the “shell princess” slides right into the hands of... the loser.

"Minefield".

One of the participants lies down on the sand, and around him the other players place a pebble. Condition: the pebbles should not touch the person lying down. He must get to his feet without hitting a single mine. Of course, friendly advice is welcome!

"T-shirt as a keepsake."

This is not a competition, but rather just fun entertainment. You will need aerosol paints in cans and white T-shirts - 1 for each participant. Paint a T-shirt as your imagination dictates, give it to one of the guests (and another participant will give it to you), put it on - and run to take pictures. And a wonderful souvenir will remain from the holiday!

"Face painting".

You can use ordinary gouache. Guests in swimsuits are divided into pairs and have a “simultaneous body art session.” After this - a fashion show for each participant, a photo shoot and immediate swimming!

For an intelligent company. It's not just sport that makes fun

Some people prefer not reckless fun, but games that force them to show ingenuity, logical thinking, alertness of mind, and also with pleasure to develop these qualities in joint games. Well, we have something to offer the clever and clever!

"Keyboard".

Everyone stands in a circle. Each is a letter on the keyboard (any, in order). Clap your hands - press the letter. Everyone clap together twice - space. Punctuation marks are not printed. The presenter, standing in a circle (he will monitor the correctness), comes up with a phrase for printing (a proverb, a line from a song, etc.). He commands who will start the seal (“From Lena, clockwise – let’s start!”).

If someone clapped out of tune, the presenter asks again, “What word are you typing?”, giving them the opportunity to correct themselves. If the “seal” is broken, it will start again, but without the confused player. The most attentive people will be able to finish typing the phrase (sometimes there are only two of them left)…

“We throw balls and words.”

Everyone stands in a circle, passing each other a ball or other object. When giving the ball, everyone says any noun word, and the taker must respond with an appropriate adjective or verb. For example, “Butterfly” – “Bright!” or “It’s flying!” When passing the ball further, you need to say a new word. It seems easy, doesn’t it?

But the leader, standing in a circle, gradually increases the number of balls! So you will have to work with both your hands (passing the balls) and your head (inventing words) at the same time, and do it quickly! An excellent training in thinking, and also very fun and exciting.

"What's on the back?"

One participant draws the contours of some kind on the other’s back with his finger. simple object(house, apple, fish, etc.). Depending on what he felt, the participant tries to show this object to other guests without using words, and they must guess what was depicted on the back.

"Ught - encryption."

One of the participants steps aside, and the others take out a card from the envelope, on each of which is written one of the words that makes up a well-known proverb or line from a song. Then the participant finds himself in a circle, where everyone begins to repeat only their word at the same time. In this hubbub, you need to try to make out all the words and put them into the desired line.

Prank games

Most often, the goal of these games is not victory, but a cheerful mood for spectators and participants. The only pity is that they cannot be repeated twice in the same company!

"Ropes."

Longer strings are thrown over the bush, to the ends of which boxes with prizes are tied (as it seems at first glance). The presenter announces to the audience that they need to wind their string onto a stick as quickly as possible and get a prize.

The catch is that the guests will wind each other's ropes, only from different ends. And the prizes are tied with completely different ropes, the ends of which are securely hidden.

"Labyrinth".

Several obstacles are placed on the path - a stool, a bowl of water, and a rope is pulled. The participant is asked to go through the maze - first, for training and memorizing the route, with open eyes, then blindfolded.

Everything is quickly removed from the path, and the participant, under the advice of laughing spectators, overcomes non-existent obstacles.

"Sandpaper."

Men are given a stick, the ends of which are covered with red paint for a length of 5 cm, and a piece sandpaper. The task is to clear the paint from the stick as quickly as possible. The game is especially popular after 5 drinks.

"Strong breathing."

A tennis ball is placed on the stool. Two people are called to participate. The presenter asks them to simultaneously blow on the ball from different directions. In which direction he slides, he loses - breathing must be strong.

After the participants have tried to do this a couple of times, the presenter complicates the task by blindfolding the blowers. While they are gaining more air, the tennis ball is quickly replaced... for example, with a plate of flour!

Some more fun competitions for everyone

These are competitive games in which there is no need to divide into teams: everyone can participate at the same time. In such games there may well be a winner who deserves the main prize. The rest are just having fun!

"Sweet Nothing".

You need to take turns telling your neighbor sweet Nothing. Anyone who could not select an option that has not yet been heard in 5 seconds is eliminated. The most affectionate one gets a prize and a kiss from the loser!

"Prize Ball"

You need to inflate a lot of balloons in advance, and hide a piece of paper with the word “prize” in one of them. The rest can be empty or with water, confetti, etc. Hang the balls all over the site. Guests will pierce them until the prize paper is found.

“To the piggy bank!”

Each player is given a bank - a piggy bank; you can stick identification stickers on them. Several handfuls of small change are scattered on the grass, stumps, and path. Participants must collect it with their bare feet and take it to their “piggy bank” - also, of course, without using their hands. Who will be “richer”? Shows the ending of the game.

Permanent hits

Simple and well-known games, loved by many companies, allowing the holiday to always go off with a bang. Although they are not original, many conservatives prefer them to new ideas. We will just remind you of some of them.

“A fairy tale is a lie, but there is a hint in it.”

This game is always popular not only at adult parties. It can be safely included in the game program for open air for children.

Each participant receives a role (pulls it out by lot) and some element of the props. Then the presenter begins to read the text of the fairy tale, and everyone plays the role to the best of their imagination. You can come up with the texts yourself or find them on the Internet, the main thing is that the words-names of the roles in the fairy tale appear as often as possible.

It is especially interesting when there are many participants and the distribution of roles is non-standard. Let them be received not only by the prince and princess, but also by the “horse” on which the prince rode, or the “balcony” on which the princess dreamed.

"Crocodile".

Show a certain word, song, movie without using speech... What could be more exciting? It is better to play in teams, so that one comes up with a riddle for a player from the other team, and he plays a pantomime in front of “his own”. You can prepare riddles in advance by writing them on cards and pulling them out at random.

You can take a forfeit for losing in any previous competition or simply take one thing from the players. Often, a spun bottle is used to determine who should complete the task. Well, the tasks themselves are available in abundance on the Internet.

You can purchase ready-made “Fantas for Adults” sets on various themes, including frivolous ones, to suit every taste!

“Mafia” is a game for all times, suitable both for indoors and for a picnic.

You can come up with a lot of interesting things when going to an open-air meeting. As you can see, it is not at all necessary to turn it into an ordinary eating of kebab. Let it be fun and extraordinary.

To capture the most interesting moments as a memory, take care of photographs. It is best to invite a photographer - after all, any guest, even if he is a camera maestro, will also want to take part in competitions. Choose, organize and have fun to the fullest!

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