What version of wot is it now? Which version of World of Tanks is the most current?

Update 1.2.0.1 is released on the night of October 18th. This update will feature a new mode dedicated to Halloween - “Twilight Front”. Details of the mode are so far only in the official video from WG and in a small news:

Updated: 10/16/2018

On October 18, a micropatch will be released on the RU cluster. The mod folders will be named /mods/1.2.0.1/ and /res_mods/1.2.0.1/

UPDATED SOON! New features and goodies are coming to the game! In update 1.2, the characteristics of preferential Tier VIII vehicles will improve, but the preferential level of battles will remain! These changes will make them more effective in the fight against both lvl 8 and lvl 9. World of Tanks 1.2 update will be released…

Update 1.2 WoT on RU officially released October 9 (Tue). Or rather, as always, on the night from Monday to Tuesday (8-9).

The mod folders will be named /mods/1.2.0/ and /res_mods/1.2.0/

In a day, the patch will be released on the basis for EU/NA.

The download will be in one step (1.2 GB for the SD version and an additional 1.4 GB for the HD version)

What changed in 1.2:

  • the KV-5 will have improved firepower and survivability
  • IS-6 - armor penetration
  • FCM50t - DPM and mobility
  • 112 and WZ-111 - armor penetration and flight speed of a premium projectile
  • M6A2E1 - armor penetration, aiming and armoring
  • etc. etc.

New cards

Previously available only to Chinese tankers and receiving positive reviews from them, the “Border of the Empire” map will appear in all regions.

  • The maps Overlord, Redshire, Ruinberg and Sand River have changed.
  • Will be available in improved quality: WIDEPARK and HIGHWAY

* Simultaneously with the release of the patch, 3 and last operation for Object 279 (r) 3 LBZ campaigns.

The World of Tanks developers have a lot of plans for the upcoming 2018. The next one is the release of update 9.22 World of Tanks. The main emphasis in it is on Soviet technology. The PT, ST and TT branches are changing dramatically.

When will update 9.22 be released? World of Tanks?

From the grand event WG FEST 2017 it became known that the next patch update will be 9.22 WoT, and in March 2018 we can expect world of tanks 1.0 (a game with new HD maps).

And also don’t forget to check how well the existing hardware can pull out HD cards; for this, use World of Tanks enCore and test the new engine and your computer power.

Release date - updates 1.2

General test of update 9.22

The release of the general test of update 9.22 is scheduled for February 2018.

Due to numerous requests from players, the branch of Soviet tank tanks with a rear wheelhouse will be reworked. Of course, the main prize here is the Object 263 - a powerful and interesting machine, however, the branch itself as a whole is problematic and unplayable. Therefore, the developers have planned the following changes:

  • SU-101 and SU-101M1 remain in place, however, they will be modernized.
  • SU-122-54 will disappear from the upgradeable branch. This vehicle does not correspond to the logic of the branch's development, having a standard wheelhouse layout, weak armor and a relatively low amount of XP. Due to these design features, the car could not compete on equal terms with most of its classmates.
  • Object 263 “moves” to the 9th level.
  • Object 268 Option 4 – will be a new top.

Changes are also planned for the medium tank branch. In particular, the game will develop 3 branches with unique gameplay and combat characteristics:


Good news awaits fans of Soviet heavyweights as well. Starting from the KV-13, an additional line of heavy tanks with a rear turret will be developed. Three fundamentally new vehicles will appear here: IS-2Sh, Object 705 and Object 705A.


In many characteristics, these vehicles are reminiscent of the legendary IS-7, but offer fundamentally new gameplay.

New premium tanks

The developers plan to carry out large-scale work on premium tanks with a reduced level of combat. Often beneficiaries are unable to equally oppose their classmates. This is due to the fact that upgraded equipment is regularly improved, but the characteristics of premium tanks do not change. This problem requires comprehensive solution However, it needs to be implemented gradually to avoid imbalance in the game.

Game modes

New game modes will be added to the game, which will help make the gameplay more vibrant and rich. In addition, changes are expected in the ranked battles that many people like. The game mechanics will be slightly reworked here, which will allow for healthy competition at key stages. In particular:

  • Chevrons will be awarded to players of both teams, however, the winners will receive more chevrons.
  • The ranking system will be increased, but will retain general concept second season.
  • Received ranks will now be retained even after unsuccessful battles, but players will have to defend their current status on the battlefield.
  • The duration of the stages will be increased, therefore, you will not have to sit at the computer all day to achieve certain results. This decision is aimed at player efficiency.

What you can expect in update 9.22

In addition to the above changes, other improvements are planned for the game, changes in development branches and much more.

How will coupons be earned?

New options for obtaining alternative game currency are planned. Now bonds are received for epic rewards and achievements obtained when playing on level 9-10 cars. In addition, you can earn currency in the mode pitched battle and on global map. However, keeping in mind their promises, the developers have planned several additional ways get hold of bonds, and are considering the possibility of spending them on purchasing equipment and modifying the appearance of vehicles.

Events

In 2018, new atmospheric events will appear in World of Tanks, similar to New Year's Offensive and Leviathan Invasion. A more extensive list of available rewards will be implemented here, including the opportunity to receive bonds for certain achievements. Let us add that in the summer there will be competitions in tank football, which many players liked.

Update 1.3 for World of Tanks will be released very soon. What awaits players in the new patch and when its release date we will tell you right now.

WOT 1.3 update

Firstly, new maps will be added, decals will appear with which you can change appearance technology. Personal combat missions will now be viewed quickly and conveniently. New tanks will be added to the game. The old legendary "firefly" will be returned to the Soviet tree. They will rework the cards and add one new one. There are a lot of changes. Now the details of what awaits us in patch 1.3 for World of Tanks.

Maps in WOT 1.3

Adding new maps to World of Tanks will be a constant and continuous process. So version 1.3 will delight you with fresh game locations. The "Oryol Ledge" is being added to the game - this is a map with industrial buildings and railway tracks on the outskirts of the city. Against the backdrop of huge clouds of smoke blocking the sunlight, battles will take place on this map in World of Tanks 1.3.

In addition to the "Oryol Ledge" map in wot, in patch 1.3 such maps as "Himmelsdorf", "Mannerheim Line", "Fisherman's Bay" and "Industrial Zone" will be changed. Here are the changes in the World of Tanks version 1.3 update for these maps:

  • Fisherman's Cove will receive additional shelters using which you can effectively attack from the urban part of the map. Some trees have been removed from the center of the game location. The shooting positions will be blocked.
  • Himmelsdorf will receive a new redesigned central part and convenient angles for firing. When climbing the mountain, an embankment will appear behind which you can park your combat vehicle to protect it from the enemy’s preemptive fire. Embankments have also been added to the northwestern part of Himmelsdorf near the destroyed depot. (at the very beginning you can see it on our forum)
  • The Industrial Zone is perhaps the most modified map in update 1.3. Buildings will appear on the map in places where tanks pass. The hills will become lower. Relocated obstacles in major battle areas such as mounds of rubble and construction waste. On the territory of the coal mine, mountains of mined ore have shifted. The river in the northeast of the map will no longer have a hole, but a house will appear. And the entire eastern part of the map has been completely redesigned to give this area balance during battles on both sides.
  • Mannerheim Line in patch 1.3 it will have new places for ambushes and defenses in the northern and eastern parts of the map. So, after the update, new trees and defensive fortifications will appear on the map. Also on the Mannerheim Line, the shots that players love will disappear - you will have to look for new ones. Many obstacles that impede passage have been altered or completely removed.

In general, changes to game locations can be called balanced. The reworks are aimed at providing high-quality and interesting combat for each of the maps reviewed. Also, previously found bugs have been fixed in some other game locations.

LBZ in WOT 1.3

The number of new LBZ in patch 1.3 will be impressive. The classification of LBZ has changed. All old combat missions have been reworked. The menu for viewing personal combat missions will become truly new. At one time you will be able to see the general situation regarding the progress of the LBZ on your account.

Now, for completing LBZ in wot 1.3, reward tanks will be given out. They were the T-55A and Object 260, which received additional improvements. New rewards have been prepared for completing combat missions. To view the LBZ in update 1.3, visit the new menu in the game interface.

Changes in the LBZ include a new interface of tips with descriptions and tips for their implementation. Platoon tasks will become personal. Added a graphical progress indicator for each combat mission.

The LBZ of Operation Second Front, which we talked about in the changes in Update 1.2 and Operation Excalibur, have also been reworked.

General test of update 1.3

From 15 to 30 percent of all World of Tanks players take part in testing future updates. What changes await the game in the next patch? An overview of the general test will tell you details about all the upcoming innovations and changes that are already being tested on test servers.

Download general test World of Tanks 1.3

To participate in the general test of update 1.3, download a special installer (4 MB)

Second general test Update 1.3 will be accompanied by the addition of tanks controlled by artificial intelligence to test the possibility of adding new game modes to World of Tanks. For now, the goal of adding AI tanks is to reduce the waiting time before battle.

Tanks in update 1.3

The main work in World of Tanks today is in the area of ​​expanding functionality to change the appearance of tanks. Update 1.3 marks the beginning of a long and complex journey to personalize the vehicles in the game.

Return of the T-50-2 tank to World of Tanks

The sensation of update 1.3 will be the return of the legendary Soviet tank T-50-2 to the game. At one time, when the T-50-2 was removed from World of Tanks, this resulted in a large wave of negative reviews for the game creators. But then the developers did not listen to the opinion of the gaming community and removed the tank anyway. And now, a few years later, the tank returns. For now only for the super test.

We are waiting for the "firefly" based in patch 1.4 or 1.5. The likelihood that a tank will be added to level 5 is negligible. Most likely he will receive the status of a level 10 tank or 7th in extreme cases. The developers plan to maintain the characteristics of the T-50-2 that it previously had.

Decals in World of Tanks

The new patch version 1.3 will add decals to the game large size for all level 10 vehicles and level 8 premium tanks. To select a decal, you need to enter the tank appearance menu "Decals" and go to the last tab at the bottom. There will be 40 pieces added to choose from. various decals, each of which can be adjusted to size in the chosen location. You can add up to four different decals to one tank.

Today, March 20, 2018, World of Tanks version 1.0 update was released. What changes have occurred in the game?

Graphics changes in WOT 1.0

First of all, this is the new Core graphics engine instead of the old BigWorld. The main goal of introducing its own engine for World of Tanks is an attempt to reduce operating costs and costs associated with renting a BigWorld license from an Australian developer. What awaits players in the new World of Tanks 1.0?

The main change in graphics will be the ability to increase detail and performance. World of Tanks Core allows you to increase the number of triangles for each texture as much as necessary for a particular user's computer. The more powerful the PC, the more realistic World of Tanks will be. At the same time, performance will not be overly loaded due to the use of optimization in the Core engine.

How the Core graphics engine works

Trees in the game will become a set of 3D screenshots, which will significantly save computer resources when high quality textures Any fire effects will only be detailed externally, and the invisible area of ​​the effect will remain in low resolution. This will significantly reduce resource consumption and add smoothness to the movement of the tank, eliminating lags due to the lack of graphics adapter performance on average PCs. Most graphics calculations will be performed once in advance. The triangles will not be recalculated each time, and the Core engine will only display existing reflections of surfaces, water, or the shine of metal.

World of Tanks 1.0 update review

List of changes in update 1.0

We have divided all changes in World of Tanks version 1.0 into global and local. Here are their lists.

Global changes

  • Core graphics engine
  • HD cards 29 pcs.
  • New sound design
  • New hangar in HD graphics
  • Visual effects World of Tanks Core
  • Optimizing the use of PC resources

Local changes

  • Now, the closer the car is, the louder you hear sounds from it;
  • If you set the graphics setting fov above 120 in the hangar, the rendering level will change;
  • The camera in the Core engine will penetrate inside combat vehicles;
  • Added the ability to control the crew of a tank in battle;
  • The camouflage of tanks has become brighter;
  • Loading screens in World of Tanks 1.0 are new;
  • The training ground has a new hangar and all its maps are now HD;
  • Now, when shooting in a random battle, you will receive notifications about repelled damage, ricochets, and critical damage inflicted;
  • Added sound design for maps, such as nature sounds, and also added new vehicle sounds;
  • The World of Tanks sound theme has been replaced with a new one, as well as the sounds of defeat, victory and draw;
  • Animated characters are now displayed in the hangar;
  • Projectile tracers have been replaced;
  • Water in patch 1.0 has new design and visual effects have become more deeply developed;
  • The tracks left by tank tracks have been completely redesigned;
  • The effects of destruction of static objects on maps have been changed.

Composers Andrius Klimka and Andrey Kulik studied folklore and authentic musical instruments, characteristic of each region represented on the maps in the game. More than 50 musicians from all over the world recorded parts of national instruments. In update 1.0 you can hear melodies and motifs different cultures- from Indian to Arabic. The composers combined this material with a symphonic sound and a combative atmosphere. Some of the music was recorded with the Prague Symphony Orchestra FILMHarmonic. Orchestra conductor Adam Clemens contributed to the soundtracks for your favorites “Game of Thrones,” “Fargo,” and “District 9.” New music dynamic: changes depending on the game moment and takes the emotions of what is happening to a new level.

The team is structured in such a way that all people are composers, they create music and at the same time create a huge layer of game sounds: explosions, sounds of a running engine, caterpillar movements, gunshots. Update 1.0 is 1.5 years continuous operation two composers and more than 80 thousand fights per department.

In a year and a half, two full-length albums were written. By music industry standards, this is more than fast. If we ignore the fact that the battle music is literally endless, and take 3 minutes from each composition, it turns out that more than 2.5 hours of music material was written for the update.

Andrius Klimka, sound designer, composer: “I remember how I had to make a shot from a baja tank - the most powerful shot in the game. Imagine what a responsibility! I needed to listen to it 250 times a day, and doing it quietly is pointless, you need to hear all the power. When I went home, my colleagues didn’t even talk to me: they knew that I couldn’t hear anything anymore.”

Creating a tank model begins with receiving technical specifications from historical consultants. Usually these are drawings, descriptions, and a selection of photographs for each element of the machine, which are sufficient to reproduce a 3D model. Sometimes it is simply impossible to find detailed information. In such cases, the team goes to the armored tank museum to scan the unique vehicle and obtain a dimensional model.

One of these tanks was the Strv-103b. Making sure everything is there necessary information, artists-designers computer graphics they begin to build the geometry of the tank. At this stage, it is important to observe many nuances: the angles of inclination of the armor plates, the axis of rotation of the vehicle components, the number of bolts, the declination angles of the gun, the correct intersection of elements. After this comes the stage of working out the details. Everything that cannot be conveyed using geometry is transferred to relief maps (Normal Map). These could be chips, traces of being hit by a shell, milling - anything that will make the tank more unique and graphically rich. The process of creating a model is completed by the stage of applying materials. Using a previously created library of materials, designers determine where rubber, abraded metal, paint, or spilled fuel will appear. The World of Tanks team is constantly looking for new solutions to make each of the materials even more beautiful and the tanks more realistic. When the final model is ready, it is sent to the game engine.

Mikhail Vaiser, computer graphics artist: “In the Swedish museum we took about 800 photos of the Strv-103b tank from all angles. When we processed the photographs and built a 3D model, of course, it turned out to be so heavy that it could not be released into the game: no computers would have been able to handle it. Therefore, we made a lightweight game model, where fine detail remained, right down to the bolts.”

New graphics in World of Tanks

First of all, World of Tanks programmers are tank players. And as players, they're trying to make tanks better: to increase realism and make people feel like they're driving a real vehicle in a combat environment, rather than on some toy plane in a toy world of tanks.

Three years ago it became clear that it was impossible to improve this immersion with new textures and models alone, and the content itself was severely limited by technology - the old BigWorld engine. Therefore, the company decided to rework almost all aspects of the graphics engine: from displaying small pebbles to huge mountains, from small puddles to lakes, from small blades of grass to dense forests.

In the new Core engine, great attention was paid to details, especially the interaction of the player with the outside world: the grass sways when fired, the tank gets wet when immersed in water, creates waves and leaves realistic marks. Lighting is based on the laws of nature: the update introduced advanced glare from the sun. A mixture of all this gives a realistic perception of the picture.

Irakli Arkhangelsky, graphics engine software engineer: “For the last year and a half we have been optimizing so as not to lose our players. The principle point was not to change system requirements and keep performance the same: new graphics are great, but what if the player doesn't have a very powerful machine? The game must provide a guaranteed level of quality. We succeeded, and after the update, even players with weak hardware can play World of Tanks.”

Location design. Cards

Work on the map begins in the level design department. Level designers take a piece of landscape and sketch out fields somewhere, forests somewhere, designate roads, paths and set up temporary houses.

Then the workpiece goes through several iterations of testing. As soon as the gameplay is more or less suitable, the workpiece moves to the supervision department. In supervision, references are collected for the map: analogues, pictures.

After this, the map goes to the level art department, where additional references are collected to saturate the map. Location designers choose a region for the map and look at what kind of paving stones there are, what kind of trees, houses, mountains, grass there are. After this, the map can be supplemented with finely detailed content, textures can be created and animations can be made for grass and water.

Pavel Sugak, location artist: “In update 1.0, the maps became more realistic due to the addition of geometry. The stones became sharper, edge geometry appeared, and the cards became more voluminous. If before it was just a playable square, now it is 16 km. The edge geometry is not gameplay, it is a continuation of the picture in the non-game zone. Now you can drive a tank to the edge of the map and look into the distance.”

Tank museum and World of Tanks community

The World of Tanks tank museum contains things that people make with their own hands at WoT competitions or simply send to the Wargaming office: tanks made from matches, tank shoes, knitted tanks. Those who send packages are always contacted and offered to thank them, and it turns out that people do this just for the sake of their favorite game. This is an indicator of the health of the project, which shows that the creators are moving towards in the right direction. People get hit by tanks positive emotions and are willing to spend time to additionally create something for the game.

Wargaming conducts many offline activities for players and the development of patriotic themes. These are tournaments in 20 cities of the CIS, WG-fest and Tankman Day in Minsk.

The product operations team in the CIS region of 41 people participated in update 1.0. The team prepared all tests for the update, starting with internal prototypes and the first sandboxes for players, collected and processed feedback during tests, and searched for bugs and inaccuracies. Here they created news materials for the portal and hundreds of posts on social networks from the very first stage of testing. We made streams, videos, reviews and test broadcasts of all preparatory stages updates. We wrote songs about the update, answered players’ questions, and helped with technical problems. During the days when the update was launched, the operations team was on duty at night and responded to the first messages in the game on the day of release.

Evgeniy Krishtapovich, regional producer: “Now we can confidently say that we have a unique collaboration with the players in the industry, but it was difficult path. Over the eight years of the project's existence, we had different relationships: when we first started, we did not know how to take criticism. Then we realized that we were making a lot of mistakes because we weren’t listening to the players’ opinions. Now World of Tanks is made not only by the development team and the operations team, but also by the players. We show them all the changes, explain what we want to achieve with this, listen to their comments and criticism, and answer their questions. It is very important that this criticism exists. Only if all parties agree will we implement what we have in mind.”

Wargaming company

Last year, 411 people were hired in Minsk. Of these, 107 are from other countries, 90% are from Russia. Wargaming is constantly in search of expertise that the local market cannot always provide. Currently, 2,082 people work in Minsk; in total, the company has more than 4,000 people. Middle age employees are 31 years old, which is higher than in the industry as a whole, because people of an expert level are attracted here: Wargaming practically does not employ junior developers. However, in 2017, the company began to specifically target students and provide training that will allow them to get into Wargaming or another company in the industry.

In Minsk, 70% of employees are men, 30% are women. In order for girls to come more often to development, game development, and IT, the company is separately promoted to a female audience.

From the first hours of work at Wargaming, new employees are immersed in the gaming atmosphere. The adaptation program here is a quest that an employee completes and earns achievements. At the end there is a prize waiting for him. Adaptation usually lasts three months.

Wargaming has its own university for employees. In 2017, 3,700 people were trained in Minsk and other offices. On average, 500 people study every year English language. In addition to English, the university has an online educational platform, leadership programs for managers and specialized proprietary courses taught by Wargaming employees.

The best minds gather where they are concentrated. Wargaming has 2 offices in the Czech Republic (Prague and Brno), a team in Cyprus (Nicosia), an office in China (Shanghai), Ukraine (Kyiv) and, of course, in Minsk, where 20 years ago a company emerged from a small group of enthusiasts that creates legendary games.

Olga Lavrentieva, Employer Brand Manager: “Wargaming employs unique people who are passionate about a common idea. Finding these people is extremely difficult. They know their worth, they are well educated - by the way, not always specifically in the field of game development. The main thing is that these are people with a passion for the gaming industry.”

User Experience

Wargaming has a laboratory where they conduct tests, to which real players are invited. Many techniques are used here, ranging from a regular interview to complex biometric studies, during which they measure the player’s reaction, determine how his brain works, how he reacts to what is happening in the game, and track his gaze. Why is all this needed? To answer the key questions that determine whether a person will continue to play: whether he likes it, what emotions arise during the process, whether he understands how to interact with our interface.

Representatives of the target audience of WoT take part in the research. Not developers or anyone who has nothing to do with tanks. It is important to understand that developers and players have different backgrounds, so their opinions often do not coincide.

Andrey Lizun, User Experience researcher: “A year and a half ago, we were given the task of taking the sound of tanks to a whole new level, making it as realistic and ambience as possible. A person who plays World of Tanks should feel like he is actually sitting in a tank and fighting. As life has shown, after the first tests, the ideas of players and developers about what is realistic did not coincide. The players said: “Where did you hear such sounds?” Of course, we were surprised, because our guys were at the training ground and, sitting in the tank, recorded the creaking of the tracks and the crunch of the gearbox. When we started looking into it, it turned out that players consider the sound of a tank that they heard in movies, TV shows or other games to be realistic. As a result, there is now a sound in tanks that balances on the brink of realism and fiction, artistic realism. The players accepted this option and were happy.”

Emotions

Over the years, World of Tanks has become a space where people come primarily for emotions: the joy of victory, the excitement of battle, confidence in their teammates. Players gather and real life to do good deeds, visit museums, restore equipment, spend time with families. World of Tanks started in digital form and develops as a game, but tanks have become part of real life, which takes place outside the servers. The game brings people together different ages And different professions, she became part of male culture. Tanks are a topic of conversation among avid friends and future comrades. The release of the WoT 1.0 update will be a new impetus for this movement.

The picture in WoT 1.0 has moved to a whole new level of realism: stains on the water, a blast wave. Little things like this blur the line between tank battles And real world. All this gives players new sensations. WoT remade a huge number of old maps, which sparkled with new colors, and added new locations, a new Calm map.

Yuri Kuryavyi, Publishing producer: “The other day we launched game servers, and what we saw was the most pleasant moment for us, the developers. Instead of shooting and breaking through flanks, players simply stand, rotate their turrets and look at this new world. WOT 1.0 begins."

What else to read