Andromeda mass effect tips. Complete additional quests and special missions Mass Effect: Andromeda

This article will be devoted to the passage of the main plot tasks (priority tasks), you can find the passage of all side quests.

We choose either a quick start, or creating your own hero. You can customize both appearance and choose training (determines initial skills), name, history, appearance of brother / sister. After that we start the game.

Prologue: "Hyperion"

We wake up after a cryo-sleep, talk with Lexi T'Perro, and then, after the emergency, we check how our relative is doing. After that, you can look around and talk to all the NPCs around. When you're done here, exit through the door (the quest marker points to it).

Now we are learning how to use the scanner. You need to find the damaged node of the device. Items of interest to us are highlighted by the scanner orange. But highlighting alone is not enough, you need to scan the object with the corresponding button. Do this with three nodes, finding the cause of the breakdown, and then switching the force field on the panel on the side. We go further and get into another compartment along the monorail.

After the cut-scene on the bridge, we take a helmet, weapons and exit through the door next to Cora, where another cut-scene awaits us.

On the surface

After the fall, you can scan the local plants, which will give us science data points, and then go to the only one on this moment way. When there are puddles in front, in which lightning strikes every now and then, we use a jerk to quickly run through a dangerous place.

After the game teaches you how to climb ledges, there will be a small cave on the left, you can find a crevice in it with something that has high energy. Further on this planet it will be possible to find many more similar caves, not marked on the map, but in which you can find something interesting. Next, the game will offer to adapt to the jetpack.

Climbing up, you will find the first meeting with a new hostile race. We kill everyone, save Fisher, optionally inspect the container and scan the body of the alien and move on. Here we have a fork. You can go in any way and find all the members of the team, according to the map here is circular. If we go to the right, we will find Kirkland, he will be shot anyway and, a little further, alien ship which can be explored.

If we go to the left, then we will stumble upon an ambush of the Ketts, and we will also find alien ruins. They can be viewed upon request. To do this, we go inside, turn on the energy in the far left corner of the room, and then go inside the sealed room. Upon going outside, we are again waiting for a fight with the Ketts. Greer can be found in a small cave, you have to fight the aliens to save him.

As soon as you get closer to the place where you need to jump over the abyss, you will hear Cora, and the tasks regarding the source of flares and finding the rest of the squad will be counted. When you reach the shuttle, help your teammates fight off the Ketts. After that, take a weapon, replenish your ammo and health from special containers. Get ready for the second wave. After defeating the enemies, we watch the cut-scene and go to the father.

We follow him until the moment when he needs to break the door. We place our satellites on the flanks in the highlighted areas and fight off enemies while the decryption process is in progress. After that, we approach the door and watch another video.

Reunion with the Nexus

We follow Cora and Liam to the monorail and use it to go to the Nexus. Arriving at the place, we can go to the far end of the room and talk with the builder. We follow Kandros to the monorail. After the cut-scene, we talk with Director Tann. You can temporarily postpone the passage of the main storyline, if you like, and explore the Nexus, take side missions.

From scratch

Ryder received his first assignment from Director Tann, but before heading to the planet, he needs to speak to SAM on Hyperion. Go down to the monorail and go to the living deck on it. Upon arrival, head to the Atrium, and then to the corridor on the right side, to the SAM module.

SAM will tell you a lot of interesting things, as well as give an additional task related to Alec Ryder and the history of the creation of SAM. After that, you can reassign Rider's abilities. After leaving the room, on the left there will be Alec's cabin, in which you can find a lot of interesting things, as well as complete part of the side quest “Secrets of the Ryder Family”. Having finished, we go on a monorail to the docking compartment.

Here you will be introduced to the ship "Storm", as well as a new companion - the turian Vetra. You can inspect the ship, talk to the crew, party members, and then go using the galaxy map on the bridge to the Pytheas system. We scan the planet Eos, find the landing point and land on the planet.

Having landed on the planet, we go to the marker. The door is locked, so you need to find the codes. We follow the marked area, go into the building and pick up the data block on the table. We return and go through the previously closed doors. We use the console.

We go to the power control station, we talk through the door with Clancy Arquist. We go down and try to turn on the generator - it did not work. We scan the towers, and then climb up the boxes and turn on the power supply. As soon as you turn on both power towers, a kett squad will arrive - be prepared to meet them. We return to Clancy. Once inside, on the console we turn on the power supply for the outpost.

Now we need transportation. We go to the marked area, we find there a large gray container with yellow stripes and scan it. forward station. To call it, you just need to approach the indicated place with the projection of this capsule. Now we need to open the container and pick up our vehicle - "Nomad". We approach the container and use the console on the side to get the transport. We sit in it.

Check for a strange signal. We go to the highlighted area and interact with the alien device. Need a glyph. Behind there are scaffolding, we climb on them, and then the construction of relics. At its very top, we scan the glyph, and then again we try to start the alien device. We get acquainted with our new companion Peebee, and then fight off the relics. Now you need to activate two similar monoliths.

In the one located to the east, it is better to call on the right side. We'll have to clear the kett base by doing at the same time side mission"Kett Science Center". To get inside, you need to turn off four generators: two on the bridges on the sides, one on the roof and one more at the back. Although not necessary, you can meet another future party member inside - Drak. We return to the main task and go to the Relic console. We scan it and find two chains highlighted in yellow. Again the glyphs will be on the tops of the buildings. After scanning both glyphs, use the Relic console.

Western monolith. Despite the fact that the Relics do not show aggression, as soon as you get closer, they will attack. Having eliminated the threat, we scan the console again and find glyphs, although now, in order to climb, you need to use devices near the corresponding buildings so that a structure appears that you can climb. We scan one of the glyphs from this structure, because it is located on the side, not at the top. We go down to the console and solve a puzzle similar to Sudoku: in each row, in each column, and also in each large cell (in this case, 2x2 squares), glyphs should not be repeated. If you decide wrong, you will have to fight the Relics, and then try again. Puzzle solution:

When all the monoliths are activated, you will have to fight the kett. After that - we go to the lake to Peebee. To make a bridge to the island, use the console. We go to the vault. We watch the cut-scene. If you press the appropriate button, you can jump before Peebee.

Once at the bottom, use the console and go through the doors. From there, the path is fairly linear. Along the way, you will encounter Relics that you will need to destroy. There are also many rooms in which you can find all sorts of useful things. Having passed along the corridor with lamps crawling out of the ground, we find ourselves in a room where we need to activate another gravity well. To do this, turn on the two consoles on the sides, and then use the device in the center.

Now we are one level down. First you need to fix the contour. We approach the console, wait until they say that you can start repairing, and then we fix it in the same way as scanning. We go further. We activate the consoles one by one and move between the platforms until you get to the end. Periodically, you will have to fight with the Relics. Pay attention, when you get into this huge room with platforms, there will be a branch on the left. To get there, you need to activate the console on the ledge by right side. There you can scan the two glyphs on the sides and open the container, solving the puzzle.

We get into a room with a luminous column of energy. We activate the console, watch the cut-scene, and then quickly run away. Watch out for platforms from which fire erupts. When you are almost at the exit, the task "Get the opened object" will appear. You need to search the container in the small room on the left. After that, we run to the exit.

Once outside, follow the marked area to establish an outpost. Arriving at the place, we fight with the kett, accept Drak as a team and establish a settlement using a special device. We'll have to decide whether to build a scientific base or a military one.

When everything is settled, we return to Director Tann at the Nexus, where we get the next task.

Ray of hope

We go to the Onaon system and watch a rather long video. Once on the planet Aya, we follow Paaran Shie and meet with Ephra at the Angarsk headquarters of the Resistance, at the same time we get acquainted with our new party member - Jaal. Now you can freely wander around the city and take a few quests. In order to get back to the Tempest, use the Docking Control terminal.

After a short meeting aboard our ship, we will have to decide what mission to carry out in order to gain trust. There is not much difference - you can complete one of the two, and the second later, after completing the main mission, or you can complete both before continuing the Ray of Hope mission itself. So, we have two missions to choose from:

  • Help scientists Havarl

We leave for the Faroang system on the planet Havarl. It is recommended to take Jaal to the squad for the mission. We follow the destroyed bridge, go into the building and talk with Kiiran Dals. We go to the monolith. Relics will be waiting for us inside, among which there will be a new one - the Nullifier. When he is about to attack, it is better to be in cover. He also puts up a shield - it is useless to shoot at him. Having dealt with them, we go to the marker in the depths of the building, where we find scientists. We scan two glyphs, and then hack the console. Puzzle solution:

We return to Kiiran Dals. After talking with her, we return to the "Storm" and talk on the vidcon in the negotiation room with Ephra.

  • Meeting with the Resistance

Head to the Nol system on the planet Voeld. It's quite cold here, so immediately run along the red beacons to the Resistance base. We talk with Anyik Do Zil, and then with the sentinels.

On the front line

We call an advanced station nearby, and with the help of it - a nomad. We go on it to Hyara station and there we talk with Skeotom. A new task starts.

rescue scene


Let's go to concentration camp indicated on the map. Here, enemies will spawn endlessly until you open all four cells with captured Angara. Freed aliens will help you in battle, but don't relax - there will be more and more Ketts. After opening four cameras, finish off the remaining enemies, and then talk to Niilzh, who will give out "Meeting with the family."

Return to the Tempest and talk to Ephra via the vidcon in the negotiation room.

Having landed on the planet Voeld in the Nol system, we do not hesitate, otherwise we will simply freeze, and follow the red beacons to the Resistance base. A pilot will be standing right behind the bridge - talk to him to go to the Kett base and continue the main task. You can also complete the "Meet the Resistance" mission before doing so, if you haven't done so already.

Once near the Kett base, we go along the shield to the right until we get to the service panel. We break it open and pass into the resulting hole. Several Ghosts will be waiting for you inside. To get into the building, scan the panels blocking the way through the ventilation shaft, and then shoot them with any weapon. After the first fight, talk to Captain Hecht. Rise to the second floor. After the disinfection chamber, we get into the corridor, at both ends of which in the rooms you can learn more about the Kettas. When you're done looking around, go through the central door. We clean the room. If you want, you can examine the room on the right. After that, approach the console on the balcony.

At the end of the cut-scene, go through the door on the right. Having passed a corridor with a transparent wall, we find ourselves in another corridor filled to capacity with enemies. Do not rush, go through it in stages, alternately moving from cover to cover. Watch out for the second floor. We jump into the vent at the very end, shoot the panels blocking the path and go further.

We use the console to remove the blue field, and then we scan all the capsules. Now use the console in the middle of the room and wait until the energy field is removed. After passing along a small corridor, we shoot the panels. We get into a small corridor. In the room on the left, you can find more information about the Ketts. We pass through the central door and watch the video.

We clean the room and talk with Jaal. After the next cutscene, there will be a fight with the Ketts. After dealing with them, go to the elevator. Once at the top, there will be a fight with the boss - the Cardinal. To defeat him, shoot the sphere that flies around him. By destroying it, the protective field around him will disappear for a short time, and he will become vulnerable to your attacks. Do not stand next to him, try to move all the time, especially considering that he calls for more and more reinforcements. It shoots a bunch of energy, but it flies quite slowly, so with a sufficient distance from the Cardinal, you will have time to change cover and get out of the attack.

After defeating the Cardinal, talk to Moshae Sefa. Here you will have a choice of how to proceed:

  • Destroy the complex with Cardinal and the Angara prisoners“Moshae will approve of your choice, but Jaal will not. In the final mission, you will not receive reinforcements from the Resistance.
  • Do not destroy the complex, release the Angara, release the Cardinal- Moshae will be unhappy, Jaal will approve of your choice, and in the final mission you will receive reinforcements from the Resistance.
  • Do not destroy the complex, free the Angara, kill the Cardinal– there will be no cardinal difference with the previous choice: Moshae will be unhappy, Jaal will approve your choice, and in the final mission you will receive reinforcements from the Resistance.

Next, you will need to go along the roof to the evacuation zone. Stay close to Moshae - her shield will reliably protect you from enemy bullets. Once on the desired platform, you will need to shoot back from enemies for a certain time - the timer will be in the upper right corner of the screen. You don't have to be on that platform all the time. The main thing is to survive. It is extremely dangerous to stay in the drop zone, because. there you can easily be bypassed, try to change position and move between shelters all the time. When the shuttle arrives, we run up to it and watch the video.

We talk on the Storm with Moshae, and then fly to Aya. You can wander around the planet, chat with the locals, take quests. When you're ready, use the shuttle to go to the vault. After that, we talk with Ephra at the headquarters of the Resistance and finish this mission.

Hunt for the Archon

We leave for the Govorkam system on the planet Kadara. First you should visit the local bar "Song of Kralla". There at the bar we meet with Reyes Vidal. Next, you will have to talk with Sloane Kelly, the leader of the Les Misérables. Here we will have a fork: to accept Sloan's offer or not:

  • If you agree– Ven Terev will die, but you will get the necessary data. Some dialogues will change in the future.
  • If you refuse- meet with Reyes Vidal and through the back door we get into the prison bypassing the guards. We'll find out at Ven Terev's necessary information and organize an escape. As a result, some dialogue will change in the future, and Ven Terev will remain alive, and later he can be found on Aya, where he will join the Resistance.

Upon returning to the Tempest, Drak will call a meeting, where two more important story missions will appear (to complete them, it is enough to land on the corresponding planets):

  • H-047c: new world
  • Elaaden: the new world

When you're ready, go to the coordinates Van Terev gave you and find the transmitter. Now you can return to the Tempest again and give the device to Gil. Travel to the Tafeno system and board the salarian ark that the Archon's flagship has boarded.

We use the console, then through the littered corridor on the right we get into the room where we find the corpses of the salarians. We scan them, and then use the console next to one of them. Further from the medical terminal we learn about the true state of the pioneer of the salarians - Raeka. We return to the littered corridor and scan the capsules. To revive, use the console nearby.

The next part will take place on a kett ship. Immediately meet with a group of enemies. Having dealt with them, we use the console on the second level. Then we open the door to the salarians on the other console, and we ourselves go in the opposite direction.

In the next room, you can not join the battle and go quietly. To do this, immediately jump to the lower level in the middle of the room, using disguise if possible. After passing this room, we jump to the second level. You can, of course, go through with the fight.

In the next corridor, all the doors will close when you come close to them, except for one - to us there. There will be a huge room without a single enemy. However, not everything is so simple - as soon as you approach the right door, a huge number of enemies will appear, incl. Ascending. Kill everyone and then continue on to the Archon's quarters. Open the door on the console for a detachment of salarians and go further. The right door will be banned again, and you will have to go through the security system. Say, "We're stepping up security," and the door will open. Follow the hallways, occasionally fighting kett until you reach a cutscene.

After it, open the hatch with the help of the console and jump down. We follow a very linear path. You will only have to face one ghost. Once in the personal chambers of the Archon, we go to the relic of the relics. She will be at the far end of the room. After interacting with her and a short cutscene, you will be attacked by a Behemoth, a modified krogan. A fairly strong opponent, and he must be constantly attacked, otherwise he will begin to restore armor. After leaving the room, you will have to make one more choice:

  • Rescue the krogan scouts- later they will help you in the story, but Raeka will die, and you will have to choose another salarian pioneer. Drac will be grateful.
  • Rescue Pathfinder Raeka- Krogan scouts die, and Raeka will help you in the final mission.

No matter what you choose, you will have to fight your way through long corridor with endless enemies. Don't stand still and keep moving forward. Having reached the marker, we watch the video. We find ourselves on the "Tempest", where we proceed to the next task.

Journey to Meridian

We go to the command center on the Nexus to Tann's office. After talking with your sister, head to the docking bay and talk to the other pioneers in the tech lab. We return to the Storm and install the Ghost Storm technology on the terminal. We assemble a team by vidcon and go to Khi Tasira in the Tsivki system.

After landing, use the console to activate the bridge. Going down the gravity well, you will have to fight both the kett and the relics at the same time. Next will be a fork.

We go to the right, to the scientific sector. The path will be quite linear, so do not get lost. From time to time, you will come across turrets that can be forced to fight on your side with the help of consoles, which will greatly facilitate the battles. Having reached the goal, we use the console. After the cut-scene, you will be attacked by several relics. After dealing with them, we go back the same way. On the way you will come across an Ascendant. Deal with him as usual: shoot his orb to knock down his shield, then attack him himself. Get to the bridge to the other side. Enable it via console.





On this side, you will mainly have to fight with relics. Beware of turrets. Having reached the goal, we use the console. Next, you need to enable the four consoles in right order: first - the one closest to the right, then the one opposite, the third - diagonally on the opposite side, and the last - the remaining fourth, located opposite the activated third. After that, activate the relic console. We watch the video, and then there will be a battle with relics, among which there will be a destroyer. Try to first shoot him turrets, and then attack him himself. He has only one weak spot - a powerful cannon. He is preparing for this shot for a long time, so there will be time to put enough bullets into him.

We move to the control center. Along the way, you will come across, like relics, incl. another destroyer, so are the kett. Use the gravity well to climb up to the control center. We go upstairs, use the console and watch the cut-scene. Now you have to fight with the kett, led by the Sword of the Archon. By hurting him a certain amount of damage, it will disappear from view, and reinforcements will arrive. Then he will reappear, but with full shields, and so on several times in a row until you kill him.

Meridian: way home

This is the final mission in which you will see the consequences of your decisions. Many side missions can be completed after the main story, but some that affect the ending are best completed in advance. The ending is affected by:

  • Did you destroy the complex in the mission "Ray of Hope". Regardless of whether you killed the Cardinal or not, if you saved the complex, then the Angara will help you in this mission.
  • Who did you save in the mission "Hunting the Archon". If Raeku - she will help you in the final mission, if the krogan scouts - then they, as well as the new pioneer of the salarians.
  • Have you completed the additional task "A split in the ranks". In this case, the kett can be made weaker. Details below.
  • What arks did you find, and did you find all three salarian pioneers (Raeka/Hyger on the main story mission "Hunting the Archon", turians (Avitus Rix, if you convinced him to become a pioneer) and asari (Sarissa/Vederia - on the Kora loyalty mission " Limits of Debt).
  • Did you help Jaal with his Flesh and Blood loyalty mission? In this case, his relatives will help you.
  • Whether the faction war was resolved on Kadara (Mission "Noon"). In this case, Sloan Kelly or Reyes Vidal will help you.
  • What outpost did you choose at the very beginning on Eos. If the military, then a detachment from Prodromos will help you in this mission.
  • How the task "Water supply" on Elaaden was solved. If you turned a blind eye to the actions of Annea and left her alone, then she will help in this mission.
  • Where did the ancient AI from Voeld end up. If they gave the hangar, then they will help in this mission, if they left it for themselves, then no.
  • Is Kalinda still alive on the mission of loyalty "Peebee: the mysterious signal of the relics." If so, she will help.
  • Did you arrest Aden or let him go in exchange for information (“Truth or meanness”). If arrested, then Seilen will come to the rescue.

Speak with Suvi aboard the Tempest, then visit any three of the proposed systems and analyze the blobs of corruption. After that, return to Khi Tasira in the Tsivka system. This is the point of no return, so if you want to do something before the end, then you need to do it now.

We pass to the control center, fighting the Relics along the way and activate the console. We watch the cut-scene and go to the exit, after which control passes to your brother / sister. We run to the locker with weapons and pick up the gun. We pass further, periodically you will be attacked by ketts. We have only him and a grenade at our disposal. After reaching the communication center, run to the service entrance, ignoring the enemies, and turn on the quantum mechanical relay.

We return to our GG. We try to open the door several times using the console, and then we run back, climb the gravity well and go outside, where another cut-scene awaits us.

Once on the "Tempest", we go to the bridge. After landing on Meridian, we go straight to the goal, there are no branches here. As soon as you jump off the cliff again, you will be thrown out of the Nomad, and then you will have to move on your own two feet. You'll have to fight the kett right away. After defeating them, you can go to the console, on which you can transfer the codes that Primus gave, which will make the kett weaker.

We go into the building, turn on the console and go down the gravity well. We follow to the control center, the path is quite linear, so do not get lost. There will be many ketts along the way, but if you have completed certain tasks, then many units will come to your aid, which will make the fights much easier. AT certain moment You will be shown a cut-scene with "Hypereon". In order for Captain Dunn to survive, you need to find all three pioneers. Further one more fight and descent on a gravitational well. We go through the doors that will open especially for us. The local relics will not attack you. Another move with the help of the gravity well and the final run to control the Meridian.

Now we have a long fight ahead of us. First you need to defeat all the ketts, and then we run to the relay, along the way shooting back from the Relics. After arriving at the place, hold the position indicated by the white circle while Sarah hacks the connection, then use the console. It is not necessary to attack the Architect, the main thing is to avoid his attacks. The second repeater - you will have to activate another console so that the platforms rise above the ferrofluid, and then wait until the platforms rise above the abyss, then repeat the procedure as with the first console. After that, as quickly as possible, we run to the third relay and activate it. Watch the final cut-scene and credits.

Epilogue: hosts and guests

After the credits, talk to all the members of the squad and the crew of the Tempest, and then leave the Hyperion.

The world is waiting

Once on the Tempest, connect to the vidcon. Return to Dwelling 7 in the Ericsson system, where another cutscene is waiting for you.

A very big game. Many places can be difficult even for longtime fans of this RPG. The story will take 20 - 30 hours and you may miss some great moments from the game. Well, nothing, I'll cover you and now I'll tell you about these moments. Below is a list of tips and advice to help you on your journey through Elea. Ready?

1. Scanning in space

You need to learn a few rules for scanning planets. Generally speaking, scanning individual planets takes a very long time and has almost no reward. You can get a negligible amount of experience or minerals from one distant planet. Do you need it? So I recommend only scanning for anomalies when Suvi warns of them, because they bring unique or more valuable rewards.

2. Scanning on the ground

mass effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

It is much easier to "farm" minerals and items when you travel around the planet on the Nomad. Placing Forward Stations will unlock mining zones in the area, and from there you can simply drive through the mining zone with the scanner turned on. Always try to maximize the mining schedule for minerals and only then launch the drone for mining. If you are looking for some specific materials, look at the planet in the "Galactic Map" mode to see what minerals you can mine on this planet.

3. Installation of forward stations

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

Playing circles around the planet can get boring over time. The best way save your time is to set advanced stations. Drive around the planet for a couple of minutes and set up forward stations that will give you fast travel. Also, these advanced stations will replenish your health, armor and weapons stocks. A very useful thing.

4. Correct distribution of OPA

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

OPA - Andromeda Prospect Points. You will receive these points as the planets develop and the storyline progresses. With the help of these points, you will be able to bring certain segments of the population out of stasis and immediately start them up for the development of Andromeda. I would advise unlocking cells that give out regular rewards first. Start with the commercial department, which will give you 500 credits every 45 minutes. At the beginning of the game, you will need to buy good weapons and armor, and for this you will need money. Having a regular source of income will give you a great advantage.

5. Research

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

In the new part, craft is divided into two parts - research and development. Let's start with research. Here you can unlock blueprints which can then be used to craft weapons or armor. You earn research points by scanning objects, and the type of research points you get depends on what you scan. There are three types of data in the game:

Milky Way

relics

Each research area has unique weapons, armor, and mods. So try to scatter research points into different categories.

6. Development

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

After purchasing a blueprint, you can bring it to life using the Develop menu. Here you will need special materials to develop each item. You can also apply modifications to crafted items. But approach this matter wisely. You don't want to put rare modifications on low-level weapons, do you? To get more powerful guns and armor, you first need to unlock the blueprints for the lower version.

7. What to research and develop?

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

This will depend on your play style. Given the nature of the combat (people are very quick to force close combat on you), I would suggest getting a decent shotgun (Piranha), preferably with automatic fire. You must also purchase an assault rifle and then the need for sniper rifle will disappear. I've only used it a couple of times throughout the game. I wouldn't recommend spending too many points on developing pistols as they have little effect on combat, but when paired with abilities like Pull or Singularity, they can be devastating. In terms of armor choice, it's up to you. Elea's armor will help you go on the rampage, relic armor is designed for protection, armor milky way gives a good plus to shields and biotics. You can also craft Shepard's N7 armor from the original Mass Effect.

8. Effective boost level

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

Obviously your level depends on your playstyle, but best advice for effectiveness in combat - increase physical characteristics. This will give you best shields, greater accuracy, damage and so on. Thanks to this, the weapon in your hands will become more effective. Sure, the biotic and tech abilities are very effective, but they don't have a cooldown and don't deal much damage when they really need to. Also, do not forget about the abilities of your allies and remember that you can change your combat profile at any time.

9. Weapon Weight Vs Abilities

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

Although weapons are more effective, you can play the game primarily as a biotic or tech specialist, but at the same time, you need to watch the weight of your equipment. If you exceed allowable weight, your abilities will charge more slowly, so take the minimum set (shotgun and pistol). You can also use weapon mods that reduce weight.

10. Get a pet

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

After you first locate the Big Creep, Drak will inform you that someone on the Tempest is feeding on your supplies and leaving crumbs. Crumbs will lead you to the cargo hold. Use the trap to trap the creature and leave the ship. As soon as you get back on board, you will find a mouse in a trap that you will have in your quarters. This is cute.

11. Romance with an alien (or someone else)

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

Veterans of Mass Effect know how this system works, but if you're new to the series or in doubt... yes, you can sleep with just about any alien aboard your ship (and a few people). Just choose the "heart" option every time you talk to the character you're interested in. If you do the right thing, he or she will end up in your bed.

12. Change the color of the armor

Mass Effect: Andromeda. 14 things you should know before playing


Mass Effect: Andromeda. 14 things you should know before playing

Want to change the color scheme of your armor? Then head to your room on the ship and use the Wardrobe terminal to change the color of your casual and combat attire.

Mass Effect: Andromeda. 14 things you should know before playing

This is a bit of a cheat, but it will allow you to track two quests on your minimap instead of one. To do this, select one quest as the main quest, and for the second, simply add a waypoint. After that, you will have two points instead of one, and you will be able to manage the exploration of the planet a little more efficiently. This method works well in restricted areas like the Nexus.

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Mass Effect: Andromeda | 2017-04-10

One of the important components of Mass Effect: Andromeda is the pumping system. That is why in today's guide we will look at how this system works and what skills you need to pump first.

If we compare Andromeda with the previous parts of the series, here the developers have greatly altered the pumping system. Therefore, even veterans of the game may have a lot of questions.

As you know, in RPG games you are offered before the start of the game to decide on one of the classes for further passage. In Andromeda, you can master all classes at once.

This is not done at the same time, because as the three branches develop, you will open profile classes. During the battle, an active profile is manually selected, thanks to which the Raider can use up to 3 skills from certain branches. Despite a very confusing system, this allows you to choose skills according to your playing style and personal preferences. Even if during the game you do not like certain abilities, there will be no need to start all over again.

Development branches in Mass Effect: Andromeda

The main pumping of the Raider goes in the following areas:

  • Combat - these skills increase health, physical defense, damage and increase the available arsenal.
  • Technologies - these skills help in effectively supporting allies, as well as summoning drones and automatic turrets.
  • Biotics is a kind of magic in Andromeda.

You decide how many skill points, in what sequence and proportions to invest in each of the branches.

Classes in Mass Effect: Andromeda

By investing points in certain branches, you will unlock the following profiles:

  1. Soldier (Combat) - perhaps the most versatile class, perfect for players who do not want to really understand the entire skill system. Gives increased durability and damage.
  2. Engineer (Technology) - best for players who like to play behind the lines and help their team.
  3. Adept (Biotica) - like any "magician" you will have weak protection, but at the same time inflict huge damage.
  4. Stormtrooper (Soldier + Biotic) is a melee class that has the ability to regenerate shields and move quickly. Not effective against bosses.
  5. Scout (Soldier + Engineer) - the scout class is able to hide in invisibility and see enemies through walls.
  6. Guardian (Engineer + Biotic) - one of the most difficult classes, but with correct use can be very tenacious and cause colossal damage.
  7. Explorer (combination of all branches) - pumping all 3 branches, you will get a balanced hero who will have all the abilities little by little.

Remember that only 3 active skills are selected for each profile. Switching between classes will recharge the skills, so you won't be able to use them one after the other.

The most useful skills in Mass Effect: Andromeda

In many games, Andromeda is no exception, there are some abilities that are more useful than others. These skills include:

  • Barricade - portable shelter will never be superfluous. In addition, it speeds up the recovery of shields.
  • Singularity - The creation of a small black hole that lifts and pulls in nearby enemies.
  • Biotic Blink is an escape ability.
  • Combat Training - Increases health, stamina, clip size, weapon ammo, shield regeneration, and health.

Each class in Andromeda is good in its own way, so feel free to upgrade the rest of the skills as you see fit.

If you need to reset skill points and redistribute them, then you will find the necessary information in.

Mass Effect Andromeda has very complex and fast fights. Their outcome is influenced by the abilities and skills of the character. Skills in the game are of three types - biotic, technological and combat. You can choose any of them, regardless of the selected profile. If you want to develop a certain skill, just invest more extra points in it. In this article, you can learn all about combat and biotic skills.

Skills are unlocked with skill points. You will earn them every time you level up and can use them to level up your squad members. While you have some control over what skills they learn, you can't customize them as carefully as your own Ryder. Each of them gets their own set of three active and two passive abilities, so you can choose them, but you can also develop them automatically.


More close attention invest in the development of your Ryder. The chosen abilities can be active or passive. Active abilities will allow you to use them immediately, such as Concussive Shot dealing burst damage. Passive abilities offer buffs and status effects to help increase the power of weapons, shields, and other items of equipment.

Combat skills in Mass Effect Andromeda

Combat Skills are designed to be used in the heat of battle, giving your weapons, armor, ammo, and abilities extra health and protection. If you are going to participate in battles and face the enemies face to face, then you definitely need to develop combat skills. The combat skill tree includes:

  • Omni Grenade- Pressing the button throws a standard grenade that causes massive area damage after a 2 second delay. Holding down the button shortens the time the grenade fires before being thrown.
  • Concussive Shot- Fires a high-recoil homing clip that knocks down unarmored, unprotected enemies and detonates detonators.
  • Barricade- Deploys a temporary energy barricade that increases shield regeneration for anyone hiding behind it.
  • turbo charge- Temporarily heats up the weapon to improve the effectiveness of the thermal clip and increase the rate of fire.
  • trip mine- Deploys an explosive mine that is triggered when an enemy approaches or crosses the sensor laser. Enemies take more damage the closer they are to the mine.
  • Flak Cannon- shoots projectiles, on impact they explode into fragments. Damage is reduced against armored opponents.

Biotic Skills

Biotic skills are mainly designed to deal with enemies by freezing them in place or otherwise incapacitating them. They can also replace your barriers and shields, absorb damage and protect you from damage. The biotic skill tree includes:

  • Pull Helplessly lifts an unarmored enemy into the air and makes them the target of combo detonations. Holding the assigned button drags the target enemy or object along with the user.
  • Throw- Throw a gravity field projectile to knock back unprotected enemies and detonate detonators.
  • charge- Changes the mass of the biot, launching you into the enemy. Restores some shield strength while discharging.
  • Nova- launches an energy charge at point-blank range of the enemy, provoking a powerful explosion.
  • Shockwave- blasts enemies with a wave of explosions that passes through walls and other solid objects.
  • Annihilation- Rapid movement of mass effect fields to slowly deal damage to nearby enemies.
  • Backlash- Generates a frontal biotic protective field that reflects most projectiles and reduces damage from other enemy attacks.
  • Singularity- Deploys a gravity well that lifts and damages unarmored enemies.
  • Lance- Destroys a small area with a rapidly ejected ball of energy. Deals bonus damage against weaknesses enemy.
  • Barrier- maximum shield strength scale with each skill point.
  • Offensive Biotics- Increases strength and strength of biotic force with each skill point.
  • containment- Increases the duration of biotic force effects with each skill point.

Mass Effect Andromeda is the fourth installment in the hugely popular space opera RPG series. The game's story does not tie into the Commander Shepard vs. Reaper trilogy, instead offering a completely separate storyline with new characters and locations.

Any player, even those familiar with the franchise, may have difficulty with right start travel in Mass Effect: Andromeda. And while many of the game mechanics are from previous versions, a lot of new, interesting concepts have also been added. Study our guide and you will be able to easily achieve success in a new, exciting story.

Training and abilities Andromeda

When you create your character, you can choose a training background. It determines your starting strength and skills, as well as which profile you can unlock later. Having opened skills, you will not be able to use them immediately, only develop them. At the start of the game, you only have one free ability. Players can later learn any skills, but it will take longer if they are not unlocked at the beginning. For example, it takes nine points in Biotics to unlock the Charge skill, but by selecting the Scrapper training background, it will be available immediately.

Skill areas

There are three skill areas in the game where you can invest points by leveling up and completing quests.

  • Combat - Skills that increase weapon damage and give you active abilities like grenades and special shots.
  • Biotics - Skills that increase biotic damage and unlock biotic abilities like Pull and Singularity.
  • Tech - Skills that increase tech damage and unlock tech abilities like Overload and Incinerate.

Protective shields and armor Mass Effect: Andromeda

Sometimes the enemies are protected by a shield or armor, you can see a special colored line above the health bar. You must destroy them before inflicting damage on the enemy.

Shields are marked in blue, it can be removed using the Overload skill. Armor yellow color and destroyed by Incinerate skills. Some weapons or upgrades can also deal additional damage, and some are completely useless before defending, study the information indicated about them in the game.

Make the most of scanning

You can scan from space or on the ground, and both methods have their advantages and disadvantages. Scanning from space will usually give you random rewards. You will receive XP, some ore or some credits. So you don't have to devote much of your time to it.

The advantage of scanning planets is that from the galactic view you can see what minerals are located on their surface. This way you can decide where to start mining.


On the ground, try to scan everything that gets in your way - corpses, weapons, minerals, technologies or exotic plants. This will help you get the Research Data you need to get powerful weapon and armor.

Complete additional quests and special missions Mass Effect: Andromeda

Many do not like to complete extra tasks, but they provide many benefits and rewards. Early on, one of the quests gives three skill points. You can also send your soldiers to special Strike Missions and receive money and items as a reward.

Level Up

You must increase not only your level, but also your comrades. For each upgrade, you get skill points that you can invest in your abilities. Do not neglect the members of your squad, because the higher their level, the more they will be able to help you in battle.

Do research

To get new weapons and armor, you need to delve into the research and development system. Research helps you unlock blueprints, and research helps you turn them into items for your outfit. You can earn three types of research points - Milky Way, Remnant, Helius. Each of them allows you to unlock unique items. You can conduct research at the R&D Terminal or at any other research station.

Mass Effect: Andromeda role-playing game, the fourth in a series. It does not tie in with the previous versions, instead offering a completely separate storyline with new characters and locations. All actions and personal choice of characters affect the further development of the game.

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