How to resurrect a character in skyrim. Nineteen things to do in Skyrim: tips, secrets and stupidity Is it possible to kill in Skyrim

The Dark Brotherhood is perhaps the most popular guild among players in all parts of The Elder Scrolls. But... the once majestic organization, the mere mention of which inspired fear even in the highest-ranking people of Tamriel, is no longer the same. However, you will be told about this upon entry.

How to join the dark brotherhood

Unlike most guilds, the Dark Brotherhood has no official representation in the cities. And to get to them, you still need to work hard.

To start your search for the dark brotherhood, ask about rumors in the tavern, and sooner or later you will stumble upon the topic "Aventus Aretino" (but not everywhere they will say about the boy. I was told in the village of Ivarstead (before the gray beards)). He arranges some kind of dark sacrament in Windhelm. Find his house and break open the door (two townspeople may be near the house - they will "not pay" attention to breaking). Find Aventus, he will tell you his story and give you a new task.

Lost innocence

The task of Aventus is that you need to kill an old woman who ruins the lives of all children. Go to the orphanage in Riften. It's best to kill the old lady when she's in her room. Murder in another place is fraught with unnecessary noise.

After completing the assignment, return to Aventus.

Reward: Heirloom of the Aventus Aretino family.

With such friends...

Go to bed in any city place - waking up you will find yourself in a new place (I only succeeded the third time. It looks like you need to either sleep longer or some other feature ... And also, as the game progresses, before the search for brotherhood begins, we may be attacked one of the killers. I don't know for what reasons, but it seems like after that it's impossible to fall asleep and wake up in a "new place" at all. And they also send a note "We know". It's not clear with this yet)

Waking up in an abandoned house, we see Astrid, who says that we owe a debt and we need to kill one more person. Turning around, we can see three prisoners with bags on their heads. Astrid says that one of them is ordered, and the rest were just unlucky to get caught by her arm. You need to kill any of them (I failed them all). In the end, she will still say that it's not about who was guilty, but about getting a taste of the murder. After that, he marks the shelter on the map and says the password. And gives the key to get out of this house.

She will mark the location of their sanctuary on the map (south of the Pinewood Cave), and say the password: "Silence, my brother."

Find this place, say the password - now you are in a brotherhood. You will be given vestments, and you will also be able to talk about the current state of the brotherhood.

List of shelter members:

Astrid - Breton (most likely), the head of the shelter.

Arnbjorn - Nord, werewolf, Astrid's husband.

Babette is a vampire girl, about eight years old. In fact - 300. Teacher of alchemy.

Gabriela is a Dunmer. Mostly stands at the table of the alchemist.

Festus Krex - old man, Nord. Stands by the pentagram of souls.

Nazir - Redguard. Gives all side contracts.

Cicero is a caretaker, a crazy jester.

Vizara is an Argonian. Either sitting meditating or training on manikins.

asylum

Given by: Astrid
The essence of the task: Take the first contracts for assassination from Nazir.

Baitild

The best way to kill is to come to her house around three in the morning. She will already be sleeping, so killing her will not be difficult.

Narfi

It's not hard to kill. Guards don't usually look there, but still kill carefully.

Endoius Pafius.

The easiest kill ever. A tent in the wilderness, at night he generally sleeps.

All three are killed, you can return.

Cicero arrived at the hideout and brought the Night Mother. Festus rejoices - he believes that the shelter will now begin to live according to dogmas.

We speak with Astrid and she gives us the next task. We also hand over contracts to Nazir, for each we get 400 coins.

goodbye love

Given by: Astrid
The essence of the task: Go to Markarth and accept the contract of Muiri - assistants of the apothecary.



We need to kill Alain Dufont, Muiri's former lover. Also, in addition, she will ask you to kill Nilsin a broken shield. Well, first Nilsin.

We go to Windhelm, search and kill. She walks down the street until late at night, in the evening two times out of three she went into the hall of the dead.

Allen Dufont. We go to Raltbthar.

Three robbers will meet in front of the entrance - we kill in any way, it is almost impossible to sneak past them. We go. There are two options - either we go straight and run into the locked door of the "Adept" level, or after the first broken gate we turn left and go around. Three robbers will meet, one will most likely be sleeping. Next is the open door. There are three in the room - our target and two more robbers. Let's kill everyone, what a trifle then.

The deed is done, back to Muiri. She will reward us with 600 coins and a ring.

Whispers in the dark

Given by: Astrid
The essence of the task: Cicero began to lock himself in the room with the coffin of the Night Mother and talk to someone. Need to figure out who.

Let's go to this room. You can hide there in one place - in the coffin of the Night Mother. Well, we don't have a choice.

We hide, we listen. It turns out two things. First, Cicero spoke to the Night Mother. Kind of a monologue. The second - Our hero is not only Dovakin, but he is also Hearing (do not feel nostalgia, huh?)

The Night Mother asks us to go to Volundrud and talk to Amon Motierre (does that remind you of anything again?), but Astrid doesn't like it, she needs time to think it over. In the meantime, we are waiting for two more contracts.

Contract: Kill Lurbuk and Contract: Kill Herne

Gives: Nazir
The essence of the task: You need to kill two - the orc bard Lurbuk and the vampire Hern.

Lurbuk

Lives in the village of Morthal, in the Heather Tavern.

He spends all the time there, with the only difference being that sometimes in the hall, and sometimes in his room. The second is preferable - there will be no witnesses.

Vampire Herne

Lives at Half Moon Sawmill with his wife Hurt, also a vampire.

The best option is midnight-one in the morning. He returns home. At this moment, you can stick an arrow between his shoulder blades or cut his throat. The wife will most likely be in the house, but if not, kill her too.

The tasks are completed, we return to Nazir for a well-deserved reward. The reward is the same - 400 coins per contract.

Astrid thought about it and decided to let us go to Volundrud and talk to Motierre.

With the death of silence

Given by: Astrid
The essence of the task: Go to Volundrud and talk with Motierre.



He will give us a contract to kill... the Emperor. Yes, the Emperor Titus-Medes II himself. This has not happened since the reign of Pelagius Septim III! Yes, of course we will take on this contract! Yes, do not forget to pick up the diary from the floor at the entrance, it starts a side quest in the same cave.

So, we get two items - a sealed letter and an amulet. We carry it all to Astriid. At first she thinks we're joking about the contract.

Then, when he sees the letter, he realizes that we are not joking. Well, the first thing to do is evaluate the amulet. We go to Delvin Melori, from Riften. It will be easiest to get from the shelter where we killed the old woman. Here are some screenshots:



At the raised wooden bridge, you need to jump down and go along the corridor.

If you have found such a room, then you are on the right track:

And here is Delvin himself:

It turns out interesting - this is the Amulet of a member of the Council of Elders. Delvin will buy it. He gives the receipt and sends it back to Astrid. She says that everything is in order and it's time to start. The first step is to kill Vittoria Vici, the Emperor's cousin. Also, if you need the extra 1200 coins, go to Nazir and take three more contracts.

Contract: Kill Deekus*

We go to the north of Skyrim, to the place where the ship called Hela's Caprice sank. We find a lizard. We kill. Nothing complicated.

Contract: Kill Anoriath*

Our target is a long-eared shopkeeper.

Outside of Whiterun, I didn’t notice him even once in a week. It happens in two places - during the day it stands on the market square behind the tray, and at night it sleeps in the Drunken Hunter tavern. The choice is yours - shoot him an arrow between his shoulder blades from behind the house or slaughter him while he sleeps.

Contract: Kill Ma'Randra-Jo*

The whole problem lies in the fact that he does not sit in one place, but travels with caravans. I was able to overtake him only at Markarth. He stopped at the camp, and I decided not to miss my chance. Alternatively, you can stand by the river, shoot an arrow and immediately jump into the river.

We return to Nazir, get the well-deserved 1200 coins, and we can take another contract.

Contract: Kill Agnis*

The fort is guarded by robbers. I counted five, maybe I missed someone. The choice is yours - kill or sneak, nothing will change. In the fort itself, we turn right and literally after a couple of steps the old woman's room.

In the fort itself I counted six robbers plus an old woman.

We return to Nazir, get a standard reward and take two more contracts.

Contract: Kill Helvard*

Helvard is Nord Huscarl. That is Jarl's personal bodyguard. I think it is not necessary to explain that he is a strong opponent.

Contract: Kill Meiluril*

Maluril is a Dunmer mage who explores the ruins of Mzinchaleft.

The entrance is guarded by six robbers. In the ruins themselves, I met the robbers - two at the first fire, one patrolling the corridor a little further, two in a corner by the pot, one guard at the door to the Dunmer room (he has the key to the door) and Meiluril himself, who was sleeping.

Let's go back to Nazir for the reward and the last contract.

Contract: Kill Safia*

We leave for the Warehouse of the Eastern Imperial Campaign, which is south of Solitude.

Nazir said that she was the captain of the ship, and sometimes she leaves Skyrim, but as far as I saw, the Scarlet Wave stood at the docks all the time, never sailed away. But not the point. If it floats away - just be patient - do other things or just wait.

Immediately at the entrance you will meet 4-5 people. But they won't attack, they'll just say you're not welcome here. We just pass by, quietly kill Safiya and calmly leave. For me personally, this contract was not difficult, as Nazir spoke of it. Maybe because I killed Safiya with the first shot and those sailors didn't hear anything. I advise you to do the same.

The last contract has been completed. You can take the reward from Nazir.

Until the death tear us apart

Given by: Astrid
The essence of the task: Kill the Emperor's cousin Vittoria Vici at her own wedding.

First, talk to everyone in the hideout. There will be mostly meaningless phrases, but there will be two clues. The first from Babetta - Vittoria will perform on a balcony, over which stands a loose statue. Therefore, you can overturn it (don't you feel nostalgia?). And Gabriela will tell you that she examined the place of the future murder, and there is a good balcony, from where it is very convenient to shoot. She put a bow and some elven arrows in there.

I'm going to Solitude.

It is best to complete this task at night - it will be easier to hide. The best way to kill, in my opinion, is to topple the statue.



To get an additional reward, you need to kill Vittoria while she is addressing the guests. The best thing to do is to be sure when she says these words:

As soon as we kill her, Vizara will come running. Astrid sent it. She guessed that we would need help, because the guards obviously would not like this murder, and the guests would be offended.

We return to Astrid. She gives us a reward - a spell to summon the legendary Warrior of the Dark Brotherhood and an additional reward of 750 coins. And also sends to Gabriella, who helped to think about our next murder.

Vulnerable Spot

Given by: Astrid
The essence of the task: You need to kill Guy Maron - the son of the commander Maron, the commander of the Penitus Okulatos - the personal bodyguards of the Emperor, and then throw him a compromising note, from which it will follow that he is preparing to kill the Emperor.



You can just follow him from the Dragon Bridge itself, or you can sneak into the headquarters of the Penitus Okulatos and steal his schedule of city checks, and wait for him in one of them.

For the lazy, Guy's city check routine is as follows:

WARNING: SPOILER!

  • Morndas - Solitude, Imperial Tower
  • Morndas Evening - Solitude Castle Grim (Food & Sleep)
  • Tirdas - Windhelm, Royal Palace
  • Tirdas, Evening - Windhelm, barracks (food and sleep)
  • Middas - Riften, Mistveil Keep
  • Turdas - Whiterun, Dragonreach
  • Turdas Evening - Whiterun, The Prancing Mare (Food and Sleep)
  • Fredas - Markarth, Understone Keep
  • Fredas, in the evening - Markarth, watchtower (food and sleep)
  • Lordas and Sandas - spend at your discretion.

He will repeat the list over and over again until his father calls him (in fact, until you kill him). To get an additional reward, kill him somewhere in a big city. They'll find it faster there. After the murder, problems can arise, because. the soldiers who accompany him (and what did you think? Such a very important person would not walk alone along the dangerous roads of Skyrim) is unlikely to like the fact that you killed the son of the commander-in-chief Penitus Okulatos. Kill them or run away, it doesn't matter.

We return to the shelter. We get 750 coins and an additional amulet, which must be given to the soothsayer from Whiterun. And we also learn that in the shelter everything is not the glory of Sithis.

Cure for Madness

Giver: Gabriella
The essence of the task: Track down and kill Cicero. And along the way to find Arbjorn.

The mad jester wounded Vizara, nearly killed Astrid, and fled in an unknown direction.

Well, let's work as a detective. We go to his room, and we find five parts of the diary. I advise you to read all five, and not just the last one. Only the blind will not find them, but just in case, I attach the screen.

It turns out that in Skyrim there is another shelter of the Dark Brotherhood. And, most likely, this jester went there. Well, let's break the news to Astrid. To which she asks you to get to Cicero, and along the way to find her husband, who chased the madman. Sure, not a problem. Finally, Astrid offers to take you a horse named Tenegriv. Is it our old friend? Well, of course! Hello, red-eyed!



We go to the shelter, and at the entrance we find our dog. Arnbjorn is wounded, but says that the jester too, the artery is cut. We send hubby Astrid back to the shelter, and we ourselves go after the jester. The door asks: "What is the greatest illusion of life?" To which we must answer with a password, which you will learn if you read the diaries.

For the lazy (Spoiler!): "Innocence, my brother"

"Welcome home" we will hear. Further everything is simple. We follow the trail of blood, as Arnbjorn tells us, avoid traps, kill or slip past our ghostly brothers and sisters. And all this is accompanied by rather funny remarks of Cicero. Like, for example, my beloved: “You ... are still here. Of course, Cicero respects the Listener's abilities, but can't you just slow down a little? I'm not the same as before. Eh." And in the end, we naturally find (how could it be otherwise?).

Here we have a choice - to kill him or leave him alive. I like him, of course - he is cheerful, albeit crazy. But I killed him. For it is not fig to raise a hand against our brothers and sisters. Sithis does not approve. The job is done, you can return to the shelter. Astrid rejoices, thanks for saving her husband, allows Tenegriv to be left as a reward and ... gives a new contract for the murder.

Killer Recipe

Given by: Astrid
The essence of the task: Kill Gurman and take away from him a letter confirming the letter.

This time you need to kill ... the cook. But not a simple cook, but the Gourmet himself - the best cook in Skyrim and, possibly, Tamriel. Also a cookbook author. But not only do you need to kill him, but first you need to find out who he is, find him, kill him and pretend to be a Gourmet yourself. Well, first, let's find out who this Gourmet is. We go to Festus, he gives us a Gourmet gift book, presented to a certain Anton Viran. He is a cook in Markarth. Perhaps he knows Gurman, which means you need to visit him. In the end, Festus advised to kill Viran, after interrogation. Ends in the water, and all that. We go to Markarth, to the Understone Fortress. Our Anton works as a cook there.

We find and find out that Gourmet is ... Orc? Yes. And he lives in the Night Gate Tavern.

It's time to visit Gourmet. But before that, you need to kill Anton Viran. As far as I managed to notice, he didn’t leave the kitchen with his foot. Only there he hung around, so it would not work to watch for him somewhere. Show your imagination to kill him unnoticed.

We go to the tavern indicated to us. We talk with the innkeeper and find out that our orc sits in his room almost all day, sometimes goes to the cellar for wine and goes down to the lake. The lake... What did the elf in the shelter say to us there? That she usually hides bodies in the water? Perfect.

At noon, an orc (at least I met him there twice at noon) stands on the bridge and admires the lake.

We kill as we want (I cut his throat imperceptibly. Well, I have a weakness for such a murder, it looks painfully beautiful. Yes, a maniac woke up in me after playing Skyrim ^_^) and hide the body.

Yes, do not forget to pull the letter out of his pocket. And then who will believe you that you are a Gourmet, if no one knows his face? Well…Now nobody.

The job is done, you can return to the shelter. We tell Festus that the Gourmet is dead, he praises, says that everything is done, exactly as it should, gives coins and the Night Weaver's Ring and apologizes for being mistaken in us. Come on, we're not vindictive, right?

Death of the Empire!

Gives: Festus Krex
The essence of the task: Pretend to be a Gourmet and kill the Emperor.

And now, that time has come. It is time to begin the most important part of the operation entrusted to us. It's time to kill the Emperor, for the glory of Sithis!

I'm going to Solitude. We show the letter to Commander Maron, he lets you into the kitchen. By the way, have you read Gourmet's book?

We put on a chef's hat and start cooking. We tell Gianna what to add from the ingredients, and at the end we add our special ingredient. The king will like it ... And now, the soup is ready. Yes, while you're there, collect all the ingredients you can find.

We follow Gianna to the refectory. She will serve the broth, and you just have to stand and ... shine. And be ready to run. And here it is, this moment. The emperor begins to eat, praises the gourmet and the dish itself. But now he feels that something is wrong. But he fails to understand and dies. Emperor Tit-Mede II is dead! But it's too early to celebrate. We escape through the door and run across the bridge... But suddenly the legionnaires and Commander Maron himself block the way. What Sithis?! And then it turns out that we killed ... a double. Oh Sithis. But how did they know? How did you find out about the assassination? So this is how it is. Someone betrayed us, someone from our family came to Maron and told him everything, made a deal. But Maron decided to spit on the deal and kill us and the entire dark brotherhood in general, so his troops are already storming the shelter. We need to go back, but for now we will deal with more pressing problems. For example, three legionnaires who stubbornly want to kill us. We deal with them and run to the shelter. On the way and at the entrance we will meet several more legionnaires. Is it all over? But you need to check. Suddenly there are still survivors.

Death Incarnate

Gives: Automatically when approaching the hideout.
The essence of the task: Find the survivors.

At the entrance to the shelter there will be two more legionnaires who are discussing the destruction of the dark brotherhood, and they say that the shelter is already on fire. We must hurry. We kill them. We go to the shelter. Everything is in smoke, the fire is blazing and again the legionnaires. We kill them, and we see Arbjorn.

He also fights legionnaires. We rush to help him, but we don’t have time to save him, the archer kills him. We avenge him and move on. And suddenly we see Nazir. He survived, but fights with the legionnaire. Need help! Die Legionnaire! Nazir is saved. But let's leave the joy for later, we need to get out. Otherwise, we'll burn alive. But you can't find a way out, the doors are blocked.



And suddenly you hear the Night Mother. She says... hug her? This seems to be our only chance for salvation.

We climb into the coffin and hug her (sounds crazy). The coffin closes and, judging by the sounds, falls out through the stained-glass window and falls into the water. The Night Mother whispers “Sleep…” and we… fall asleep. Yes. We fall asleep in a metal coffin in the water, hugging the corpse of the Night Mother.

The first thing we hear when we wake up is Babette. And, judging by the dialogue with Nazir, she exploits him to the fullest. He urges him to get the coffin out of the water faster. While he is doing this, the Night Mother spoke to us again. She asks to speak to Astrid, here at the hideout. So she's alive too? Well, let's hurry. We run into the room and ... we see it in a circle of candles, all burnt and covered in blood, and next to it lies a nightshade and a dagger. Familiar surroundings, isn't it?

And so, everything fell into place. Astrid betrayed us. Maron promised that if she betrayed us to him, the Dark Brotherhood would be left alone. Everything will be as before. But Maron betrayed her. And Astrid, in order to atone for her guilt and prove her sincerity, created a black sacrament for herself. Nothing to do but leave her like this. Yes, the contract has been signed. We kill Astrid with the Blade of Woe (yes, yes, with the same blade). And back to the Night Mother. She tells us that everything is as it should be. Astrid is dead. But if we are alive, then the Dark Brotherhood is also alive, and therefore the contract to kill the Emperor is still in force. Okay, so be it.

Glory to Sithis!

Given by: Night Mother.
The essence of the task: Kill the real Emperor.

We approach Nazir and talk about our plans. He says we can find him at the safe house in Dawnstar. While we fulfill the contract, he, together with Babette, will come up with a way and transport the Night Mother there. We go to the Prancing Mare in Whiterun. By the way, if you haven't found out your destiny yet, it's a good time to do it. Just along the way. From the gate to the first turn and to the right, don't get lost. As a reward, you will receive a good set of shadow armor.

And so, Motierre is glad that we are alive, and even more glad that we will fulfill the contract.

He reveals that the Emperor is about to sail on his ship, Katariah, back to the Empire. We must send him to Sithis by all means. Plus, there is the opportunity to take revenge - Commander Maron will also be there. Great chance to kill two birds with one stone.

So, first we will go to the Warehouse of the Eastern Imperial Company, which is south of Solitude. Maron will be there.

We kill. And then we move to the ship. It is located east of Solitude.

The best way to get on the ship is to climb the anchor chain to the lower deck.

From there we will begin our journey through the ship, in search of the Emperor. You can kill everyone you meet. Personally, I did just that. We reach the chambers of the Emperor and find out that he just sat and waited for us.

He, unlike Maron, did not believe that the Dark Brotherhood could be stopped. And he's right. But before he dies, he asks to speak to him. Okay, let's hear what he has to say. And he will say this. Many wanted him dead, but only one was able to achieve this. And he wants this man to be punished for his betrayal. We'll think about his proposal, but for now let's get back to more pressing matters. And now, the Emperor is lying on the floor, in a pool of blood, with his throat cut. A triumph for the Dark Brotherhood and a brutal defeat for the Penitus Oculatus. It remains to return to Motierre, receive his reward and kill him. Well, or NOT to kill. It's like who. I personally killed - I do not like traitors. We find out where the reward is - in the very cave where we first met him - we kill (or don't kill) and go for the reward.

Then we go to the Dawnstar refuge, we speak with Nazir, he will advise us to go to the notorious Delvin Melory, to buy the furnishings for a new shelter. After buying it, out of the 20,000 coins received for killing the emperor, you will have only 1000 left. But then you will have a corner of the poisoner (an alchemy laboratory and a garden with plants), your chambers, a secret entrance, a torture room and flags. That's all, Listener. The monotonous (endless) quests from the Night Mother will follow. Like go there, talk to him and kill him.

From Helgen to Skyrim!

As soon as you got out of the fortress and admired the views, immediately go to Riverwood and complete the main quests up to the summoning of the Greybeards.
Once you have looted the dragon, sell everything you don't need (if you have 1000-1500 septims, that's good).
Don't spend everything on potions and enchanted armor and weapons - save up!
Armor with the "Increased Stealth" effect, the most expensive enchantment, will bring you big profits.
Gather as many soul gems as you can and enchant some weapon with Soul Trap.
With this weapon, kill everyone and everyone to get more souls - with the souls you get, make various armor you don’t need with the “Increase Stealth” effect, sell them and think about how you will equip the future estate that you will build with this money!
P.S. Buy a mercenary for 500 septims - useful guys, but if you also give them good armor, then you don’t have to worry at all!

And so - let's start with the fact that you body mudcrab budding adventurer.
On the way you MUST meet such creatures as:

  • Draugr
  • Ice Trolls
  • Wolves
  • Cave Bears
  • Mudcrabs
  • Frost Spiders
  • dragons
  • Killer Fish
  • saber teeth
  • soothsayers
  • Giants
  • mammoths
  • Gargoyles
  • Death Hounds
  • Werewolves
  • Mother Smoky
  • Falmer
  • Atronachs
  • Dremora
  • Vampires
  • Skeletons
  • corus
  • Dragon Priests
  • Dwarven Devices - spheres, spiders, ballistas, centurions.
  • And of course Bandits and Marauders!

Draugr.

Draugr
-Silver swords and weapons with the "Autumn" effect will be very useful to you, the blade Radiance of Dawn will also come in handy.
-One, as a rule, does not present any special difficulties, but already a crowd of 3-4 may not please you very much.
- Block blows with a shield or inflict a quick blow with a bow (universal techniques).
- Rarely do power attacks.
-You can distinguish between a living sleeping draugr and a dead one by the armor, and if there is none, then by the weapon on the left side of the thigh.
-Draugr Executioners can use cold spells and summon Ice Atronachs (easier to kill the caster than the atronach).
-Fire spells deal additional damage to draugrs.
-Never back yourself into a corner - there must always be an escape route.
- Draugr are practically non-existent on the surface - always in tombs and very rarely in above-ground ruins.

Vampires and Death Hounds

Vampires
-Use mainly magic, weapons - if you get very close.
-Use ward spells (this way you will block most of the damage).
-Help the same weapons as on the draugr.
-Be careful with them in battle - with the "Life Drain" spell they can infect you with the "Sangvinare Vampiris" (Vampirism) disease, which is best cured within 3 days, otherwise it may have consequences (no, being a vampire is not cool at all!).
-You will not meet singles - get ready to fight with 3-4 at once.
-I have not yet found the ideal tactic against them - the amulets do not withstand, but until you reach it, you can die.

Death Hounds
-Similar in strength to wolves, but more tenacious than them.
- Refers to the undead.
-It is a pet of vampires.

Bandits and Marauders

Bandits
-It is recommended to use a shield even if you are being shot with a bow.
-Like any creature has a low IQ - they can't jump onto rocks.
-Like vampires, they rarely go alone.
-All bandits are vulnerable to Warcry.
-As a rule, when sneaking up there is a 95% chance to kill the enemy with a kainzhal immediately, BUT there must be a skill in stealth that allows you to inflict 15-fold blows.
-Pay attention to those who are without armor on the body - these may be magicians.

Atronachs

Fiery
-Keep always away
- Attacks with fireballs
-Carefully! - Explodes after a few seconds on death.
-Recommended to kill with a bow or frost spells.

Ice
-He's ramming at you
- Attacks only up close.
-It is recommended to use a shield and fire spells.
-Never roams Skyrim - always summoned by spells (with the exception of the Winterhold prison).
-it's easier to kill the caster who called him than himself, then the atronach dies with him.

Thunderstorm
- Attacks with both melee and ranged attacks.
-Wards are recommended as with all creatures using ranged spells.
-Ideal tactic is still in development.

Spriggan (although not considered an atronach, it still belongs to this category)
- Attacks with ranged and melee attacks.
- Uses invisibility.
-Often it comes out by itself - the screen becomes greenish.
-Very dangerous in combinations with animals - animals are always for them.
-Able to heal if necessary.
- Fire spells are very effective.
- They hide in trees, so it is extremely difficult to find them right away.
-Mostly live in caves with extensive greenery and clearings.

trolls
-Very vulnerable to fire.
-Restores health.
-It is recommended to attack while they are roaring.
- Attacks with melee only.

Wolves and Bears

The Bears
-Usually alone.
- Found in caves and forests.
-It is recommended to attack when they get on their paws - attention! do not attack them head on, go in from the side, otherwise you sign your own death warrant.

Witches and Sabertooths

soothsayers
-Never roam Skyrim.
-They are mostly located in all sorts of strongholds, which makes it difficult to move towards them.
- Attacks with magic and claws.
-There is a chance that next to her there are either a second fortune teller or a Heather Heart (I attribute them to bandits).
-Very often found on high ground, so it's best to drive them out of there with a shout of the Ruthless Force.
-They often guard the Wall of Words.

saber teeth
- THEY ARE EVERYWHERE!
- Attacks if it gets close.
It's hard to see from afar, but it's possible.
-Should I say that they use only close combat?

Dwemer Fucking

Spiders
- Usually heard from afar.
-May appear suddenly - from different pipes.
-Guardians have a bad habit of exploding upon death.
-One is not dangerous, but the group...
- Close combat.

Sphere
- Melee and ranged combat.
-Mostly attack in pairs.
-Only found in Dwemer Ruins.
- They can come out as unexpectedly as spiders.

Ballista
- Rarely encountered, but they shoot accurately.
-Distant battle.
-Explosive projectiles.
-During my playing time I met no more than 10.
-Clumsy.

Centurions
-Huge like a mammoth
Don't worry, it's hard not to notice or hear such a thing.
- Melee and ranged combat.
- In case of meeting with him, I recommend to run.

Dragons and Priests

dragons
- You can see and hear from afar.
-It's better to attack him with a group.
-While the group is distracting or not distracting, it is better to attack from the side - there he will not hit you.
-If the dragon is hovering over the ground - run for cover, fools!
-If he sits down, then you have time to run up to him and deliver a few blows.
-When health drops below 40-30%, the dragon lands.

Priest
-1500hp.
-Use Amulets - our priest is a magician.
- long range attacks.
- stay away.
-Because of levitation, they can walk on water.

Frost Spiders, Giants and Mammoths

Spiders
- Singles or couples.
-Toxic.
- Melee and ranged attacks.
- Caves and trails.

Giants
-One good hit and you are an astronaut!
-Peaceful - do not beat if you come close to them (this does not work in camps).
-If you touch a mammoth, wait for pizduley from the giant.
- Usually met in the middle lane.
-Maximum two in the camps.

mammoths
-Peaceful, if not touched.
-If you hit a giant, they will run to help them.
- Attack better from the rear.

Korus, Dremora, Falmer

corus
-Toxic.
-They are considered pets of the Falmer.
-Be careful with Hunters - they are often in cocoons, so it's better to destroy the cocoon from a distance (the chance that the cocoon will be destroyed and the hunter will not come out of it is about 60%.
-Ranged and melee attacks.

Dremora
-Like Frost Atronachs, they only spawn by summoning.
-Despite their Daedric set, they can be easily taken.
-They have regular weapons, so you can block with a shield.
-If suddenly there will be a magician - you know what to do.

Falmer
- Blind, but that doesn't make them weak!
-Hearing is developed, so it's better to sneak.
- Can be disguised.
-Only Shadow Guardians and females can be Mages.
-Coruses are their pets.
-Don't try to talk to them - they'll cut you up and put them on plates before you can croak!

Mud crabs, killer fish, skeevers and gargoyles

mud crabs
- They disguise themselves as a stone.
-Extremely easy to kill.

wicked rats
-May give sickness.
- Dangerous only in a flock.

Gargoyles
- Close combat.
-Travel all over Skyrim.
-If it seems to you that they are far away - put up a shield - they can fly to you in a second.
-Their claws absorb your health.

Killer Fish
-Found in rivers and seas.
-Usually one, but there may be more.
-It's better to use the "Kin Harmony" cry - it's useless to fight them in the water.
-If you still want to kill this creature, you need the Aura Whisper shout.

Mistmothers, Werewolves and Skeletons

Mother Smoky
- As they approach, a ringing sound is heard.
- You can see glowing spheres from a distance.
-Creates copies - to determine the correct one, shoot the enchanted weapon (it will be highlighted with the color that the weapon is enchanted with).
-A rare item falls - a veil of haze.
-Often found near the Watchtower near Helgen and northeast of Windhelm.

Werewolves
- They only meet at night.
-It's not difficult to kill, but does good damage.
-Found in those places where hunters hunt (most werewolves are hunters).
- They run fast.
- Don't meet often.

Skeletons
-The most frail mob of all.
-Like all undead, the rule applies - fire and a silver sword.
-Only Nordic weapons.
-Wu magicians only cold.

Thanks to everyone for reading, or at least watching my short guide with the characteristics of creatures and methods of dealing with them!
I will update the guide as I discover.
If someone talks about their tactics and this one is effective, then I will add it to my guide with the permission of the person who provided this tactic.
If you find a mistake - please write in the comments with an excerpt where I made it.
Who liked my guide - please rate it!
Thanks to all! Until the next guides!

Skyrim is an incredibly interesting game in The Elder Scrolls series. The uniqueness of the presented features, features and story attracts fans from all over the world. The dragonborn in his struggle cannot choose a specific target, since the battle is as close to real as possible; it lacks the choice of the target of the attack. Arrows will hit the place where the sight was aimed, and with a swing of the saber, you can cause damage to the enemy.

The magician, on the other hand, needs to face the enemy, and this greatly complicates the gameplay, since it is very easy to hurt a companion or even kill an allied NPS in a mass battle due to their carelessness. Companions have a large amount of life, it is not possible to defeat them with one blow. With a direct hit on a comrade, he will react by asking him to stop hurting him.

There are characters that cannot be killed, as they will be needed for the main storyline (these are the generals and leaders of both sides). Even with a mod that gives your character immortality, their lives won't end. After the damage is done, the mob will kneel wounded, renew its strength and rise again. This feature does not apply to minor heroes whose quests are not directly related to dragons or the war with Ulfric Stormcloak.

If you yourself killed the hero you need, how to resurrect the character in skyrim? Resurrection on the principle of online games is not here. In the same way, if your character dies, you will have to start from the moment you saved the save. NPCs die permanently.

A blacksmith or shopkeeper may disappear after being attacked by vampires or due to old age.


The easiest way to bring the desired mob back to life is to reload the previous save and not kill it. The automatic in-game respawn of all the inhabitants of Skyrim occurs a year from the moment of the murder, but even for in-game time, this is an incredibly long time. If for some reason it is impossible to fix the murder (or death is not related to your actions), only the command written in the console can bring it back to life.

How to resurrect a character in skyrim using the console

You can find out which character is missing by entering its ID. Two codes must be specified, one of which is required for respawning.

Resurrection algorithm:

1. Open the console command line using the tilde.
2. Enter: Prid, which will indicate the mob you need and its immediate REF ID code.
3. Resurrect 1 which will resurrect the desired character. If you specify the number "0" after the command, then the specified mob can be killed by deactivating its immortality.
4. Enable will apply the above action, after which the changes will take effect.
Making a character friendly is necessary if he died from your blade.
After the resurrection, the hero can appear anywhere, so to move him to the correct location, to your home or workplace, enter: Moveto playe (does not always work).
After that, the console can be closed and the selected character can be contacted for help.
Upon returning from the other world, some functions of the NPC may be lost (for example, the merchant may stop offering his goods).

To fully restore his abilities, you will have to work hard and find the faction or guild of merchants to which he was attached.


How to resurrect a character in skyrim if there is no body left or just a handful of ashes? To do this, you must first enter the NPC code, namely the command to move the character. His lifeless body can be teleported to you, which can be resurrected using the above instructions. If the ashes of the mob were incinerated, the remains can be used. By clicking on them with the right button, you should register the command for resurrection. After such operations, there is a possibility of bugs, for example, a pile of ashes will not disappear and will try to talk to you.

Cheats for Skyrim are bad form. But if cheating is done through legal means, everything changes! Using console commands, any player can do very, very much, turning himself into the god of the game in the literal sense of the word! Here are the most interesting console commands in Skyrim:

The video clip will show you a selection of the most interesting options, and then you can continue reading.

tgm
God mode, you become invulnerable and can do anything. The video shows what you can achieve:

tcl
Addition to god mode: you can go to heaven or underground, anywhere, there are no barriers for you.

unlock
The castle doesn't work? There is no key, and lockpicking is poorly pumped? Write this in the console - and you will become the best bugbear in Skyrim.

psb
You will learn all the spells in the game.

player.advlevel
You get a new level! Pumping is easier than ever

caqs
Completes all stages of the main quest, making playing Skyrim almost pointless.

showracemenu
You can change the race, however this will reset all levels and skills.

player.modav skill X
Changes the skill "skill" to the amount "x".

player.additem ITEM ###
Adds an item with the specified code and in the specified quantity to the player's inventory.

player.additem 0000000f ###
Adds from 1 to 999 gold coins.

player.additem 0000000a “###”
Adds a few picks.

tm
Disables all game menus, great for taking screenshots.

tmm
Turns the markers on the map on or off.

tfc
Gives access to a flying map, allowing you to view the world from the height of a dragon's flight

tai
Disables artificial intelligence. Fully

tcai
Turns enemy AI on or off, turning dragons into pincushions

tdetect
Enables or disables the ability to detect a crime: murder, theft.

player.setcrimegold ###
Can increase or decrease the player's "crime" level

player.setlevel ##
Increases or decreases the player's level by the specified amount.

player.setav speedmult ###
Allows you to increase the speed to exorbitant values.

movetoqt
Directs you to the objective of the quest

kill
Kills the target. Simple and effective.

killall
Kills everyone. Nuff said.

help
Shows all console commands

resurrect
Resurrects the target so you can kill them again

player.modav carryweight #
Changes the weight of items worn by the player.

setpcfame#
Increases the fame of the character.

setpcinfamy#
Increases the fame of the NPC.

player.setav fatigue #
Allows you to get rid of the annoying feeling of fatigue that the character experiences for some reason.

player.setav health#
Increases health

qqq
Exits the game quickly and easily.

removeallitems
Removes all items, including clothes, from the target.

sex change
Changes the gender of the target.

set timescale to #
Allows you to speed up or reduce the passage of time.

Use these Skyrim console commands at your own risk. Remember - cheating on the first playthrough can kill all interest!

In order to covertly kill enemies in Skyrim, you must consider that a number of different factors affect the effectiveness of your attempts to do this.

So, the higher the level of your Stealth skill, the more likely it is to go unnoticed by the enemy. In addition, the level of the opponent is also important - the higher it is, the harder it will be to get close to the enemy.

Lighting is also very important - of course, the darker the environment, the more chances you have to go unnoticed. It is also important to pay attention to the weapons of your character - in order to kill stealthily in Skyrim, it is best to use only daggers that do not make sounds at all.

As for the technical side of the issue, for a stealth kill you need to hold down the Ctrl key and get close to the enemy from behind, ideally in the dark. The bow proved to be great in this matter, with which you don’t need to pick up point-blank range, you can shoot the enemy at a distance.

Also, do not forget that if you were not noticed, then by default your attack will inflict double damage on the enemy, and the skill develops even further, therefore, with proper skill, you can turn into a dangerous assassin.

You can increase the effectiveness of your actions with the help of a one-handed dagger, used with poison applied to the blade. And even better - add to this good also the enchantment of weapons.

Remember that wearing such sometimes useful heavy armor will play a trick on you if you try to act covertly - it is harder for Dovakin to move in it, therefore, he makes much more noise when moving.

Also, a lot of noise comes from two-handed weapons, one-handed weapons are already an order of magnitude quieter, and daggers and bows do not make noise at all.

If a torch or a fire is burning nearby, it will be much harder to hide than in the dark or at least a shadow. You can also be given away by some enchanted weapon, like a flaming sword, which has a glow effect.

You should also be careful with spells, as they can create noise and flashes of light, which will inevitably attract the attention of enemies. It is best to always go to the latter, if not from behind, then at least from the side. Attacking from the front is an almost guaranteed failure of the covert attempt.

In addition, in motion you also attract much more attention than standing still, so do not rush to run forward, something is a little wrong. Escape attempts can only permanently give up your location.

While you are moving stealthily, a special icon will be displayed in the center of the screen, by which you can navigate how successfully you are hiding. If the eye is fully open and the inscription "you have been noticed" appears under it - it's bad, the enemy clearly knows where you are and is ready to attack.

If the eye is completely closed and the inscription "you are not seen" is displayed under it, then you can be calm, they don't even try to look for you.

As for the stealth skill, Khajiit (plus ten), Argonians and Bosmer (plus five) have a slight head start in its development.

What else to read