Outdoor games. Synopsis of the mobile game "bear and bees" in the second junior group dow

Target: Teach children to get off and climb on the gymnastic wall. develop dexterity and speed.

The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. At the same time, no more than 12-15 people participate in the game. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in the den. At a prearranged signal, the bees fly out of the hive (get down from the gymnastic wall), fly to the meadow for honey and buzz. As soon as they fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal "bears", the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touch by hand). Then the game resumes. Stung bears do not participate in the next game.

Directions . After two repetitions, the children switch roles. The teacher makes sure that the children do not jump off, but get off the stairs; help if necessary.

Mobile game "Free place"

Target: Develop dexterity, speed; the ability not to collide.

The players sit on the floor in a circle with their legs crossed. The teacher calls two children sitting next to each other. They stand up and stand in a circle with their backs to each other. At the signal “one, two, three - run,” they run in different directions, run to their place and sit down. The players note who first took the free place. The teacher calls two other children. Game continues.

Directions. You can call for running and children sitting in different places of the circle.

Mobile game "Wolf in the ditch"

Target: Teach children to jump, develop dexterity.

A ditch is marked across the platform (hall) by two parallel lines at a distance of about 100 cm from one another. It contains a driver - a wolf. The rest of the children are goats. They live in the house (stand behind the line along the border of the hall). On the opposite side of the hall, a line separates the field. To the words "Goats, in the field, the wolf in the ditch!" children run from the house into the field and jump over the ditch along the road. The wolf runs in the moat, trying to overpower the jumping goats. Salted walks to the side. The teacher says: “Goats, go home!” The goats run home, jumping over the ditch along the way. After 2-3 runs, another leader is selected or assigned.

Directions . A goat is considered caught if the wolf touched it at the moment when it jumped over the ditch, or if it hit the ditch with its foot. To complicate the game, you can choose 2 wolves.

Mobile game "Frogs and herons"



Target: To develop in children dexterity, speed. Learn to jump back and forth over an object.

The boundaries of the swamp (rectangle, square or circle) where frogs live are marked with cubes (side 20 cm), between which ropes are stretched. At the ends of the ropes are sandbags. Away is a heron's nest. Frogs jump, frolic in the swamp. The heron (leader) stands in its nest. At the signal of the teacher, she, raising her legs high, goes to the swamp, steps over the rope and catches the frogs. The frogs escape from the heron - they jump out of the swamp. The heron takes the frogs he has caught to his house. (They stay there until they choose a new heron.) If all the frogs manage to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is chosen.

Directions. The ropes are placed on the cubes so that they can easily fall if they are touched when jumping. The fallen rope is put back in place. Playing (frogs) should be evenly distributed over the entire area of ​​​​the swamp. There may be 2 herons in the game.

Mobile game "Water"

Target: nurture positive relationships among children.

The driver sits in a circle with his eyes closed. The players move in a circle with the words:

Grandfather Water,

What are you doing underwater?

Look out for a glimpse

For one minute.

The circle stops. The merman gets up and, with his eyes closed, approaches one of the players. His task is to determine who is in front of him. The merman can touch the player in front of him, but his eyes cannot be opened. If the Waterman guesses the player's name, they switch roles and the game continues.

Mobile game "Cosmonauts"

Target: To develop in children attention, dexterity, imagination. Exercise in quick orientation in space.

The contours of the missiles are drawn along the edges of the site. The total number of seats in the rockets must be less than the number of children playing. In the middle of the platform, the astronauts, holding hands, walk in a circle, saying:



Fast rockets are waiting for us. Let's fly to such a one!

For planet walks. But there is one secret in the game:

Whatever we want, There is no place for latecomers.

With the last words, the children let go of their hands and run to take their places in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who sit in the rockets tell in turn where they fly and what they see. After that, everyone again stands in a circle, and the game is repeated. During the flight, instead of talking about what they saw, children are invited to perform various exercises, tasks related to spacewalks, etc.

"Bears and bees".
Children are divided into two equal groups, one is bears, the rest are bees. At a distance of 3 m from the house of bees, a forest is outlined, where the bears are.
On the opposite side at a distance of 8-10m there is a meadow. The bees are located on their domain - on an elevation (wall, bench, low log). At the signal of the teacher, they fly into the meadow with honey and buzz. At this time, the bears climb into the hive and feast on honey. At the signal of the teacher “Bears! » bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes. When repeating the game, the children change roles.

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Preview:

"Bears and bees".

Children are divided into two equal groups, one is bears, the rest are bees. At a distance of 3 m from the house of bees, a forest is outlined, where the bears are.

On the opposite side at a distance of 8-10m there is a meadow. The bees are located on their domain - on an elevation (wall, bench, low log). At the signal of the teacher, they fly into the meadow with honey and buzz. At this time, the bears climb into the hive and feast on honey. At the signal of the teacher “Bears! » bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes. When repeating the game, the children change roles.

Theory

Direct speech of the teacher

  1. Submit game name

The game is called "Bears and Bees"

The funny animal is sewn from plush:
There are paws, there are ears.
Give the beast some honey
And arrange a lair for him!(Bear)

In more often he lives in the forest,
Has a sweet tooth.
In the summer he eats raspberries, honey,
Paw sucks all winter.
Can roar loudly
And his name is...(Bear)

The bee is a flying insect. Bees eat pollen and nectar. We also know them for their sweet honey.

These insects live in families, looking for food and water together, together they protect their home from enemies.

She can't sleep early in the morning
I really want to work
Here I brought honey
Working ... (bee)

Above the flower she buzzes,
It flies so fast to the hive,
I gave my honey to the honeycombs,
What is her name? …(bee)

  1. Reveal game content

Sweet-tooth bears live in the thicket of the forest. Their people even called bears because they know (know) where to find honey. They know how to climb trees and get honey from the hive.

Bees, workers, fly all day through meadows and fields to collect honey. Bees are small but friendly people. And they know how to protect themselves, they have a sharp sting. It's good that bears have thick skin. So the bears are waiting for the bees to fly away from the hive in order to feast on the honey again.

So now we will get into the thicket of the forest and play bears and bees.

  1. Game conditions

We will be divided into two groups - a few people will be bears (3-4 people), and the rest will be bees.

Here, behind the line, there will be a forest - bears live here. On the contrary, on this log - there will be a beehive, bees will live here.

  1. rules

Listen to how we will play when I say "morning" the bees fly to the meadow for honey and buzz. At this time, the bears climb into the hive and feast on honey.

At the signal "Bears!" bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes.

  1. Fixing the rules

What signal will the bees fly to the meadow? (morning)

How will they fly? (they will buzz, flap their wings, squat on flowers ...)

When can bears go for honey?

At what signal do the bees return to defend their hive? (The Bears)

When do bears need to run into the forest?

  1. Movement display

How the bees will sting - touching with the palm of their hand, without hurting the children who portray bears.

  1. Distribution of roles

Rhythm to choose bears:

A clumsy bear wanders through the forest.
He likes to "borrow" sweet honey from bees.

  1. Distribution of attributes and placement of players

We dress medals - bees and masks - bears, take our places.

  1. Game Guide

"Morning" - The bees are light, run on toes, squat down, collect nectar,

Well done worker bees, they fly from flower to flower, they don’t miss one, they don’t run into each other.

Bears climb a tree, keep balance - well done, leisurely movements ...

Listen carefully for signals.

"Bears" - the bees are back,

bears beware...

  1. Summarizing

Bees (…….) well done flew together to protect their hive, drove the bears away. Correctly stung, did not push.

The bears quickly ran away, only one was caught.


Outdoor games for older children.

Tasks: To develop courage in children, the ability to perform movements on a signal.

Bears and bees.

The players are divided into two unequal groups. Some (about a third of the children) are bears, the rest are bees. At a distance of 3-5 m from the tower, a forest is outlined, and at a distance of 8-10 m on the opposite side - a meadow. Bees are placed on a tower or on a gymnastic wall (beehive). At the signal of the teacher, the bees fly to the meadow for honey and buzz. As soon as all the bees fly away, the bears climb out onto the tower - into the hive and feast on honey. At the signal of the teacher: "Bears!" - bees fly and sting bears that did not have time to escape into the forest (touching them with their hands). Then the bees return to the tower and the game resumes. A stung bear does not go out for honey once. After the game is played 2-2 times, the children change roles.

The teacher should be at the tower (gymnastic wall) in order to provide assistance to the players if necessary.

Birds and butterflies.

An owl is selected from the kids, which will subsequently catch butterflies. An owl's nest is "arranged" in the middle of the site, and butterfly houses are "arranged" on the edges of the site. At the beginning of the game, the butterflies are in the houses, and the owl is in the nest. The teacher announces: "Day", and the butterflies begin to fly (the guys run around the owl's nest). Then the teacher announces: “Night”, and the butterfly children rush to get to their house, and the owl, “flying out” of the nest, catches them. Having caught a butterfly, the owl takes it to the nest. Then the teacher announces again: "Day." The game is considered over when the owl has several butterflies in the nest (their number is negotiated with the players in advance)....

Go ahead!

Children are divided into two groups. They line up and stand facing the middle of the site. At the first signal, one group turns to face the opposite side and marches in place, and the second line goes forward. At the second signal, the children who were marching in place turn around and catch those who were marching in a line forward. The latter quickly run away to their places (behind the line). The game is repeated. Children change roles. The group of children wins, in the line of which there are fewer caught children.

Zhmurka

All children sit in a circle at arm's length. Two children are chosen in the middle of the circle: one child is blindfolded, the other is given a bell in his hands. A child with a bell runs, "blind man's blind man" catches her. When the blind man catches a child with a bell, then they choose other children in the middle of the circle, and the game continues.

Mixer

Children sit on chairs, and the teacher or child stands in front of them and shows any movement or recites a verse, trying to make the children laugh. Everyone must be serious. The child who laughed pays a fine: he closes his eyes and guesses what was put in her hand or he goes to make him laugh, and the one who made him laugh sits down.

Guess!

Children sit on chairs in a semicircle. The teacher asks them if they want to go to the river and swim there, bask in the sun and what they need to take with them. The teacher explains to them that when he calls the thing necessary for bathing, then everyone, raising their hands up, will say "necessary!" When he calls an unnecessary thing, then everyone should sit quietly, without raising their hands.

Abstract of the GCD for drawing in the senior group “Let's draw the outdoor game“ Bear and bees ”

Malygina Yu.M.

Tasks: Develop the ability to create plot compositions determined by the content of the game. Exercise in a variety of drawing techniques, in the use of various materials (pencils, felt-tip pens, colored crayons). Teach children how to use diagrams in drawing.

Integration of educational areas:

"Social and communicative development"

To evoke joy in children from the created images of the game. To form positive attitudes towards drawing, the basics of safe behavior in nature.

"Speech Development"

Develop free communication with adults and peers.

"Cognitive Development"

Develop the interests of children, continue to form figurative representations, imagination in children.

"Artistic Development"

Develop children's productive activities.

"Physical development"

Develop fine motor skills.

Materials: landscape sheets of paper, colored pencils, wax crayons.

Relationship with other activities.

Mobile games for children. Reading books, looking at pictures.

Methodology.

The teacher calls the children to him and says:

Today, not all children came to kindergarten. Where do you think they are and what happened to them?(They get sick, stay at home, get treated)

Indeed, it is already late autumn, it often rains, so people get sick. And what can be treated for a cold?(with medicines, raspberry jam, herbs and honey)

Do you love honey? What is he?(honey is sweet, tasty, healthy, yellow, transparent, viscous, fragrant, flowery)

Note: You can bring a small jar of honey to examine its attributes. Treat children with honey with great care, be sure to ask all parents to find out if anyone has allergies.

Where does honey come from?(It is collected by bees)

Do you play the game "Bear and bees? How do bees chase bears away from hives?(buzz, sting)

Mobile game "Bear and bees"

One child plays the role of a bear, and the rest of the children play the role of bees.

The bees flew(bees fly)

Collect honey from flowers(circling).

Bear, Bear is coming(bear walks towards them) ,

The bees will take away the honey.

Bees, go home!(children sit at tables)

This hive is our house.

Get away, bear, from us(bees buzz at the bear and flap their wings) : "W-w-w-w!"

The bees drove the bear away from their hive!(The teacher invites the child playing the role of a bear to also sit down.)

What is the name of the bear?(Brown Mishka, sweet, clumsy, clumsy.)

In fact, the bear runs very fast, climbs trees and even swims, so if you meet him in the forest, it is impossible to run away from him.

Let's draw the game "Bear and bees"

At the end of the lesson, the children talk about their drawings: the bear, covering his nose with his paw, runs away from the bees, so he just climbs a tree in a hollow for honey, and yellow striped bees guard their hive.

The teacher reads a poem by M. Plyatskovsky:

The bees are chasing the bear

“Zhu-zhu-zhu, do not be a thief!

Don't touch our honey

Go your way!"

The bear rushes without looking back,

Only heels flicker in the grass.

Instead of honey there will be cones

Bear thieves on the nose.

Methodological support:

1. The general educational program of preschool education "From birth to school" edited by N. E. Veraksa, T. S. Komarova, M. A. Vasilyeva.

2. T. S. Komarova “Fine activity in kindergarten. Senior group "publishing house" Mosaic-synthesis "Moscow, 2014, p. 45.

Bears and bees (Ayiklar va asalarilar)

The players are divided into two groups: a third of them are bears, the rest are bees. A tower is arranged in the center of the site - this is a beehive. On one side of the tower at a distance of 3 - 5 m, the place of the den is outlined, on the other - at a distance of 5 - 7 m - the place of the meadow. Bees are placed on a tower or a gymnastic wall. At the signal of the leader, the bees descend from the tower, fly to the meadow for honey and buzz. The bears climb the empty hive tower and feast on honey. At the signal "Bears!" all the bees fly into the hive, and the bears get off the tower and run into the den. Those who did not have time to escape into the den are stinged by bees (touched by hand). Then the bees return to the tower and the game resumes. A stung bear does not go out for honey, but remains in the den.

Rules of the game. Bees do not catch bears, but touch them with their hands. Each new action starts on a signal. You can't jump off the tower, you have to get down.

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